In 2216, after the astounding defeat of the Skaarj, their Mothership lay shattered and forgotten. Eventually drifting out of Earth orbit, the Mothership crashed on an uncharted barren world light-years away. Now two rival Skaarj clans, the Iron Skull clan and the Red Claw clan, have landed to battle over the Mothership. Will you fight alongside the Iron Skull, or with the Red Claw?
I can't run this map at all, it is gi-normous, but from what I read in the Atari forums, it is wicked good.
USE THIS LINK TO DOWNLOAD THE FILE. FOR SOME REASON, IF THERE IS A FILE OF THE SAME NAME ON FILESFRONT, THIS SITE CANNOT LINK TO IT. http://files.filefront.com/3627437;/pub2/Unreal%20Tournament%202004/Maps%20Levels%20Missions/Other/
Unreal Tournament 2004 Map ================================================================ --- General Information --- Title : Mothership Version : FINAL Release Date : 9/6/2004 Filename : ONS-Mothership.ut2 Author : Ben "robo422" Wu Email Address : bwu (AT) san (DOT) rr (DOT) com Description : In 2216, after the astounding defeat of the Skaarj, their Mothership lay shattered and forgotten. Eventually drifting out of Earth orbit, the Mothership crashed on an uncharted barren world light-years away. Now two rival Skaarj clans, the Iron Skull clan and the Red Claw clan, have landed to battle over the Mothership. Will you fight alongside the Iron Skull, or with the Red Claw? Comments : This is my first attempt at making a map. Botpathing was a real bitch. Other than that, it was fun. I hope you enjoy playing this as much as I enjoyed making it. Credits : All the people on the Atari 'User Maps and Mods' forum for suggestions and support. Special thanks go to (in no particular order): Grinning Hermit for the turrets, and for all his feedback AnubanUT2 for all his enthusiasm and support DaJMasta for all his support T-Shinzon for helping in the very early stages of construction cvroy for all his support Xyx for his massive crapload of feedback Harsh_but_Fair for all his support and feedback =UM=TheMaster for pointing out a last minute problem, and for all his feedback and anyone else I may have forgotten ================================================================ --- Play Information --- Game : Unreal Tournament 2004 Level Name : Mothership Game Type : Onslaught Single Player : Yes Number of Players : 24 - 32 New Sounds : No (imported sounds from Unreal I) New Graphics : No (imported textures from Unreal I & Unreal II, modified UT2004 meshes and textures) New Music : No New Code : Yes (modified ASVehicleFactories, PowerCores and PowerNodes; custom DamageTypes) --- Construction --- Editors used : UnrealEd 3, 3DSMax 6, Photoshop 7.0 Construction Time : 3 - 4 months ================================================================ Installation ------------ - Unzip ONS-Mothership.ut2 into your UT2004\Maps folder. Known Problems -------------- - Turrets at unused PowerNodes will spawn for the red team and shoot at anyone on the blue team. ================================================================ Revision History ---------------- FINAL changes: - Fixed some Raptors sliding off their bases - Aesthetic changes - Minor optimizations - Added easter eggs - Changed level preview - Tweaked fog - Fixed fogring only appearing at high detail levels - Fixed areas where Mantas could get snagged - Fixed screwy collision on some static meshes Beta 9 changes: - Improved botpathing - Toned fog down - Added BlockingVolumes where players and vehicles could get stuck - Fixed some vehicles sinking below ground - Fixed various HealthChargers that were below ground - Fixed radar map getting blurry at low detail levels - Decreased Link Turret health from 500 to 300. - Smoothed terrain - Fixed inbalance in Two_Diamonds link setup - Moved various turret control panels Beta 8 changes: - Added 5 extra PowerNodes - Redid vehicle arrangement - Retextured terrain - Updated level preview - Improved skybox - Thickened fog - Moved and rotated Link Turret at Mothership Entrance - Moved and rotated Link Turret inside Mothership - Increased turret health from 150 to 500 - Increased turret respawn time from 45 to 90 seconds - Smoothed terrain - Added additional deco to each base - Moved Redeemer - Moved Double Damage - Removed SuperShield under Mothership - Minor aesthetic improvements - Added BlockingVolumes behind PowerCores - Updated Radar Map - Removed all old link setups - Added 12 new link setups(Default, Default+IonTank, Secondary, Secondary+IonTank, Pentagram, Pentagram+IonTank, Two_Diamonds, Other, Other+IonTank, Alternate, Additional, Additional+IonTank) Beta 7 changes: - Secondary and Secondary+IonTank link setups are now Default and Default+IonTank and vice versa - Massive aesthetic changes - Added slime to kill you if you fall off footbridge in upper Mothership - Optimizations - Botpathing improvements - Smoothed terrain - Added Goliath to each base - Moved Super Shield and Keg o' Health pickups in each base - Sniper platforms in each base are now 50% larger - Moved Redeemer - Moved Double Damage - Added Ion and Target Painters - Added proper radar map - Updated level preview - Updated level description Beta 6 changes: - Added more link setups that feature the Ion Plasma Tank instead of the Leviathan(Default+IonTank,Secondary+IonTank, Other+IonTank,Alternate+IonTank) - Framerate issues around southern base fixed - Decoration added in Axon base - Added level preview - Added level description - Flames now hurt you - Turret respawn time increased from 30 to 45 seconds Beta 5 changes: - Turrets now function without ONSTurrets.u (really!) - Improved framerate in Axon base - Added radar map picture - Added three new link setups(Secondary, Other, Alternate) - Brightened map a bit Beta 4 changes: - Improved botpathing - Fixed various places where Goliaths and Leviathans would get stuck - Removed Ion Plasma Tank - Added PlayerStarts to PowerNodes that didn't have any - Added WeaponLockers to PowerNodes that didn't have any - Monit aesthetic changes Beta 3 changes: - Turrets now function without ONSTurrets.u - Added Redeemer - Added Double Damage - Added Health and Shield pickups - Fixed PlayerStarts that were below the terrain - Changed/Added some decorations - Added some more Antiportals Beta 2 changes: - Turrets now function without ONSTurrets.u Beta 1 changes: - Initial release Copyright / Permissions ----------------------- DO NOT modify or rip this map (including any associated files) in any way. If you do, I WILL hunt you down.
There are no comments yet. Be the first!