Frag hard in a war torn metro. you can catch some great air in gound vehicles on this map... especially if you set jumping vehicles in the m...


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Frag hard in a war torn metro. you can catch some great air in gound vehicles on this map... especially if you set jumping vehicles in the mutators.

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Download 'onsnevermore.zip' (3.43MB)

Title                   :Nevermore
Version                 :Final 
Release Date            :12/04/2004
Filename                :ONS-Nevermore.ut2
Author(s)               :Claudio Ramasco Volpon
Email Address           :prom@ngi.it
ICQ			:59915837
website                 :http://prometheus.ngi.it/

Other levels by author  :

UT			 DM-Equinoxe

--- Play Information ---
Game                    :Unreal Tournament 2004
Level Name              :ONS-Nevermore
Single Player           :Yes (bots)

New Sounds              :No
New Textures            :No
New StaticMeshes/Models	:No
NewUnrealScript         :No

Know bugs		:You can't fly through the two "open" buldings near the South and North borders. 

Recommended players     :12 to 16 players

--- Construction ---
Editor used             :UnrealED 3
Construction Time       :Some weeks planning, 3 weeks working on UED

*.ut2 file in the UT2004/Maps directory

Extended description:
Centuries ago an unknown cataclysm caused the extinction of every human colonist on Nevermore IV. However,  many life forms survived and slowly reclaimed the abandoned cities.

Author's Notes and Tips
This is my firts UT200X map: I did two UT maps years ago, but I couldn't have even begun working on this one without the awesome video tutorials that came in the second DVD of the Special Edition.
You can find more screenshots and and a short story on how the map idea was born on my Notepad powered website: http://prometheus.ngi.it/nevermore.html

Special thanks:
- Everyone who helped me with feedback on the Atari, UnrealPlayground and NGI forums.
- Cliff Bleszinski for his precious suggestions on the beta and the near-final release.
- Rachel Cordone for her awesome Onslaught Mapping Tutorial: http://www.unrealops.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=144
- The guys that did the VTMs
- My teammates of clan .mC* (MaNiCoMiO) for their feedback and beta-testing.

Gameplay Tips:
- There are six suggested node setups: Default, DefaultB, Trident, Circle, Warfare and Mayhem (you can design your own nodes setup using the link designer)
Standard nodes setups for 12-16 players are Default (5 nodes) and DefaultB (6 nodes), wich should also provide the best vehicle balance.
- You can reach the ledges of most buldings using the terrain, the railways or the jump-pads near the first and the side nodes. Up there you may find some ammo, armor, health... and of course a nice sniping place.
- Borders and roofs are monitored by Ion Cannons Satellites. That's the Liandri way to tell you that you shouldn't be there...
- If you gain enough vertical momentum, you can fly your Raptor over some buldings and make a surprise attack.
- You cannot stay on the map borders (Ion Satellite, remember?)... but you can fly over them for some stealth tactics.
- Use the teleport function of power cores and power nodes to get all the weapons and vehicles you need. In most nodes configurations some weapons are available only near one or two nodes.

Copyright / Permissions
This level is copyright Claudio Ramasco Volpon, 2004

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive

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Registered 14th May 2004

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