ONS TCMP DG Meadowland

Control the Nodes and attack the opposing team Core in the peaceful Meadows. This map was designed to create a life-like atmosphere with...

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Control the Nodes and attack the opposing team Core in the peaceful Meadows.

This map was designed to create a life-like atmosphere with a large realistic terrain and plenty of flora and insects. A larger depth of flora would be nice, however, due to limitations of the Unreal Engine and current computer video hardware, to keep the framerate respectable only a medium amount of trees and deco were implemented.

Features - plenty of custom scripts, sounds, staticmeshes, and textures - many custom designed and developed staticmeshes - no CSG (BSP brushes) was used for greater map speed - realistic high resolution terrain with erosion and multiple textures - custom in-house developed software was used in making the terrain - plenty of shader textures - custom scripted audio effects - emitter objects

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David 'DGUnreal' Green


50 XP


Registered 27th January 2006

17 Files Uploaded

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