Control the Nodes and attack the opposing team Core in the peaceful Meadows.
This map was designed to create a life-like atmosphere with a large realistic terrain and plenty of flora and insects. A larger depth of flora would be nice, however, due to limitations of the Unreal Engine and current computer video hardware, to keep the framerate respectable only a medium amount of trees and deco were implemented.
Features - plenty of custom scripts, sounds, staticmeshes, and textures - many custom designed and developed staticmeshes - no CSG (BSP brushes) was used for greater map speed - realistic high resolution terrain with erosion and multiple textures - custom in-house developed software was used in making the terrain - plenty of shader textures - custom scripted audio effects - emitter objects
There are no comments yet. Be the first!