ONS-TwilightSE

From Author: Twilight is Egyptian in theme, with Egyptian style bases, massive statues and plenty of desert. (forgive the bad pun) There a...

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From Author: Twilight is Egyptian in theme, with Egyptian style bases, massive statues and plenty of desert. (forgive the bad pun) There are 6 Power Nodes. The original version of ONS-Twilight recieved an honourable mention in the Make Something Unreal Competition 2004 :) The second edition features completely re-made side nodes, more performance optimisation, the ECE vehicles and other misc fixes.

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ONS-TwilightSE for UT2004
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Map Name : Twilight Second Edition

Map Author : Kyle 'Dace' Brunette

Email Address : c4_dace@hotmail.com (comments welcome)

Website: www.unreal.co.za/dacemaps/ (DaceMaps: Maps & Tutorials for UT2003|4)

Made In: South Africa

Game Type : Onslaught

Players : 10 - 16

Known bugs : None

Music: Sara.ogg (Produced by Nolan Dennis for Mad Voodoo Records, contact: localmenofmystery@webmail.co.za )

Other maps by Dace :

UT2003: BR-Ankh,BR-Ankh][,DM-Shaft,DM-DeltaStation,DM-GammaStation,DM-Ashlands,DM-Wisp,DM-Argon,DM-1on1Alpha
UT2004: DM-1on1-Phoenix, DM-Bastion, ONS-Twilight, DM-1on1-PhoenixSE, DM-1on1-Rift

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Map Description :

			Twilight is Egyptian in theme, with Egyptian style bases,
			massive statues and plenty of desert. (forgive the bad pun)
			There are 6 Power Nodes.
			
			The original version of ONS-Twilight recieved an honourable mention
			in the Make Something Unreal Competition 2004 :)

			The second edition features completely re-made side nodes,
			more performance optimisation, the ECE vehicles and other misc fixes.
		
Version	: v2.00

Thanks to:
	
Beta Testers for first edition: musilowski, HomeSlice, Whiskey 7, Prometheus_NGI, Xyx
Beta Testers for second edition: Savath, Sinnthetika, Xyx, Ne><is

Savath, for testing TwilightSE for me on his server, over and over again :)
-]Fusi√łN[- (and several others from the Titan Onslaught forums) for helping me finally fix the server crash bug :)

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Construction :  Too long :)

Editors used : UnrealED

Installation : Unzip  as follows into your UT2004\ directory, load up
	       clean house!
	      (The zip file is set up to extract into the right directories
	      automatically if you extract into UT2004\, but if you want to do
	      it manually, extract the files thusly :

	       - ONS-TwilightSE.ut2 \maps\
	       - ONS-TwilightSE.ogg \music\

Other files  :	
	       - ONS_TwilightSE.txt (This file)
	       - Screenshot.jpg  (just a screenshot for unrealplayground)

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Version History

- Version 1.50 (Current Version)
	- Fixed the server crash bug. Almost 100% certain this time :)
	- Smoothed terrain (very slightly)
- Version 1.40 (Second Edition Beta X2)
	- RE-RE-Fixed Server Crash bug :D
	- Improved bot pathing
	- Redesigned side bases (from scratch)
	- Converted obelisks from BSP to a mix of static meshes and BSP (for better lighting)
	- Improved Performance
- Version 1.20 (Second Edition Beta X)
	- RE-Fixed Server crash bug :)
	- Remade air paths
	- Partial redesign of vehicle paths
- Version 1.10 (Second Edition Beta)
	- Fixed Server Crash bug
	- Completely re-done optimisation
	- Added ECE vehicles
	- Added blocking volumes around the perimeter
- Version 1.00
	- Fixed a few Collision issues
	- Improved the lower portion of the sky
	- Made the statues eyes glow instead of flame
	- Added some lights to the base exterior
	- Added lights to the obelisks
	- Improved final node protection slightly
	- Lowered Central Node floor decorations (were preventing dodge-jumping)
	- Added Glass windows to the base (Above and front)
	- Removed the blocking volume above the base
	- Modified WarpedStar link setup
	- Made WarpedStar setup default
	- Added new Dawn-style link setup (as requested)
	- Added a sniper position to the base
	- Improved lighting quality in the base interior
	- Added better location tags (eg: 'Near Node X', etc.)
	- Introduced custom music

- BETA 2 (V0.2) 
	- Improved Performance
	- Tweaked sky to make it look better on some graphics cards
	- Added 2 new nodes
	- 2 New link setups (Using new nodes)
	- Tweaked bot support, reduced path complexity
	- Smoothed terrain all-round
	- Improved node protection (surrounding terrain & buildings)
	- Tweaked sky & distance fog colours

- BETA 1 (V0.1) Initial Release
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Please do not distribute this map without this readme file.

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Copyright / Permissions
-----------------------

Authors may NOT use this level as a base to build additional levels

You may NOT commercially exploit this level. If you want to put it on
a CD that is sold for money, eg: a cover CD, that is fine, just make sure
to get my permission first.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

UNREAL, UNREAL TOURNAMENT and UT2003 | UT2004 (c)1998 Epic Megagames, Inc.
All Rights Reserved.  Distributed by GT Software, Inc. under license.
UNREAL and the UNREAL logo are registered trademarks of Epic Megagames,
Inc. All other trademarks and trade names are properties of their
respective owners.

----------------------------------------------------

In loving memory of Smaug (October 1998 - August 2004)

----------------------------------------------------

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Dace


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Registered 13th October 2004

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