ONS-VerticalLimit

“Once upon a time a researchbase for gravitation and anti-grav was erected on this small planet, due to its gravitational anomalies...

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“Once upon a time a researchbase for gravitation and anti-grav was erected on this small planet, due to its gravitational anomalies. After dramatic climatic changes it was abandoned. Currently it expierences a revival as Onslaught- Arena to test man and machine to their vertical limit.” This is my first Onslaught Map. Can Vehicles drive and fight vertically in a different gravitational field? They can! So this map brings man, bot and machine to their vertical limit. This version needs only UT2k4 and its newest patch (I used HoverPathNodes). A version for ECE is in progress (the new karmaboostvolume will bring a better flow).

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Download 'onsverticallimit.zip' (10.95MB)

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Map: ONS-VerticalLimit
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Final Version 
By: Rainer „Chavez“ Heincz  (mailto: a9902800@unet.univie.ac.at )
Players:12-20
New Textures: Yes
New Static M.: Yes
New Music: Yes, by my wife "S.m.a.r.t."
Needs: Patch 3323
Filesize: ca.11MB
Botsupport: Yes!
Time for construction: About 2 month.
Releasedate: 26.10.2004
Programs used:
   UnrealED 3.0
   Adobe Photoshop 7.0
   Maya PLE 5.0
   FruityLoops 3.0
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“Once upon a time a researchbase for gravitation and anti-grav was erected on this small planet, due to its gravitational anomalies. 
After dramatic climatic changes it was abandoned.
Currently it expierences a revival as Onslaught- Arena to test man and machine to their vertical limit.”

Können Fahrzeuge bei Gravitationsänderungen auch senkrecht fahren und kämpfen? Sie können.
Mensch (für die ist es am leichtesten), Bot und Maschine werden an die Grenzen ihrer Möglichkeiten gebracht.
Dies ist die allg. Version, einzige Voraussetzung ist der aktuelle Patch (da ich HoverPathNodes benutzt habe).
Eine ECE- Version, mit den neuen Vehicles und KarmaBoostVolumes ist demnächst erhältlich.
 
This is my first Onslaught Map.
Can Vehicles drive and fight vertically in a different gravitational field?
They can!
So this map brings man, bot and machine to their vertical limit.
This  version needs only UT2k4 and its newest patch (I used HoverPathNodes).
A version for ECE is in progress (the new karmaboostvolume will bring a better flow).

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Special Thanx to my wife Sabine for creating the Music, playtesting and advices!

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Credits:

The StaticMesh'myLevel.Plutonic.ext_brace_deck'was taken from Plutonics Map CTF-Confrontation.

The StaticMesh'myLevel.container.pa_container'and its textures are made by parkar(parkar@home.se), I found it at StaticReality.

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Rainer 'Chavez' Heincz


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Registered 1st November 2004

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