ONS-VerticalLimitECE

“Once upon a time a researchbase for gravitation and anti-grav was erected on this small planet, due to its gravitational anomalies...

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“Once upon a time a researchbase for gravitation and anti-grav was erected on this small planet, due to its gravitational anomalies. After dramatic climatic changes it was abandoned. Currently it expierences a revival as Onslaught- Arena to test man and machine to their vertical limit.” This is my first Onslaught Map. Can Vehicles drive and fight vertically in a different gravitational field? They can! So this map brings man, bot and machine to their vertical limit. This version needs the newest patch (I used HoverPathNodes) and the ECE-BP. In comparison with the normal version, the botpathing is better, of course there are more vehicles and I added some visuals.

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Map: ONS-VerticalLimitECE
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Final Version 
By: Rainer „Chavez“ Heincz  (mailto: a9902800@unet.univie.ac.at )
Players:12-20
New Textures: Yes
New Static M.: Yes
New Music: Yes, by my wife "S.m.a.r.t."
Needs: Patch 3323
Filesize: ca.11MB
Botsupport: Yes!
Time for construction: About 3 month.
Releasedate: 26.10.2004
Programs used:
   UnrealED 3.0
   Adobe Photoshop 7.0
   Maya PLE 5.0
   FruityLoops 3.0
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“Once upon a time a researchbase for gravitation and anti-grav was erected on this small planet, due to its gravitational anomalies. 
After dramatic climatic changes it was abandoned.
Currently it expierences a revival as Onslaught- Arena to test man and machine to their vertical limit.”

Können Fahrzeuge bei Gravitationsänderungen auch senkrecht fahren und kämpfen? Sie können.
Mensch (für die ist es am leichtesten), Bot und Maschine werden an die Grenzen ihrer Möglichkeiten gebracht.
Dies ist die ECE Version, Voraussetzung ist der aktuelle Patch und das ECE-BP.
Botpathing ist besser im Vergleich zur allg. Version, außerdem wurden einige zusätzliche Effekte eingebaut und es gibt natürlich mehr Fahrzeuge.
 
This is my first Onslaught Map.
Can Vehicles drive and fight vertically in a different gravitational field?
They can!
So this map brings man, bot and machine to their vertical limit.
This  version needs the newest patch (I used HoverPathNodes) and the ECE-BP.
In comparison with the normal version, the botpathing is better, of course there are more vehicles and I added some visuals.

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Special Thanx to my wife Sabine for creating the Music, playtesting and advices!

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Credits:

The StaticMesh'myLevel.Plutonic.ext_brace_deck'was taken from Plutonics Map CTF-Confrontation.

The StaticMesh'myLevel.container.pa_container'and its textures are made by parkar(parkar@home.se), I found it at StaticReality.

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Rainer 'Chavez' Heincz


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Registered 1st November 2004

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