ProjectUT is a Game Modification which brings back some UT stuff, but with UT2004 style. Since both games are not 100% the same in visuals and coding things that made UT what it was had to be slightly changed. But I have attempted to keep it close as possible to UT style gameplay.
This MOD will create new game types in the select match screen. It does not support other gametypes like Mutant, Last Man Standing as these gametypes change things which will render ProjectUT non-functional and effects the game type which makes these games playable. So only the tested and tired gametypes have been replaced with the ProjectUT ones.
NAME: ProjectUT Game Modification RELEASE Version 1.00b AUTHOR: Nijel 'Morphias' Manthey EMAIL: firstname.lastname@example.org WEBAPGE: http://www.projectut.com DOWNLAOD: http://www.projectut.com/downloads.htm DESCRIPTION =========== ProjectUT is a Game Modification which brings back some UT stuff, but with UT2004 style. Since both games are not 100% the same in visuals and coding things that made UT what it was had to be slightly changed. But I have attempted to keep it close as possible to UT style gameplay. This MOD will create new game types in the select match screen. It does not support other gametypes like Mutant, Last Man Standing as these gametypes change things which will render ProjectUT non-functional and effects the game type which makes these games playable. So only the tested and tired gametypes have been replaced with the ProjectUT ones. CHANGES THIS BUILD ================== Relic of Termination New FX on Death Combos ALREADY WORKING ================= > RagDoll deaths shortened > New RagDoll DeRes, if you can call it that. > Falling damage similar to UT, but slightly lower. > RagDolls now have physics, like being kicked by kickers, etc. > RagDolls now take damage and can be destroyed. > Falling speed the same for both live and dead bodies. > Good old body splat when falling to fast and hitting the ground. > Engine support for RagDolls increased, no limit, but can be a FPS killer. > Weapon Damage more even, similar to UT1. > Tumbling dead bodies, instead of sliding ones. > Bot AI Increased. > Malcom is now the supreme bot. > Stupid bot super dodge reduced, bots do it less often now. > Instant Game start, no more countdown to start match, just like UT. > Sunlight actor, with sun flares and real sunlight in one package. > BoulderSpawner actor. > RockSlide. > Thing Factory actor. > Actor projectile that interacts with the world/players. > Projectile spawner that interacts with the world/players. > Smarter bots, no longer targeting only one player at a time. > Lightning strikes that hurt with lighting flashes and thunder. > Lightning Painter Weapon. > Assault Rifles with alternate firing. > New Vampire Combo. > No more Bot gang ups, espeically when you type God Mode. > New Blood Bath Combo > Added Bot visibilty to FogDistanceEnd > More Jumpiness for Jumpy bots > Invisi Combo greatly improved for Player/Bot Against Bot/Player > Improved body hit location damage > Taunting bots, when ever they get a frag. > Fire Fly emitter > UT Type Giblets > Feign Death > Bot Support for Feign Death Notes: Invisi combo works for players and bots now, bots will ignore you if you have invisi combo on, but will attempt to shoot at players/bots that touch them or shot at them. I made it so bots have a problem tracking you while your invisible, instead of them knowing exactly where you are the whole time you have invisi combo on. CURRENT WORKS =============== > New Trap Trigger, so bots will know when a trap has been triggered. > Ambushspot for bots. > Last Man Standing for ProjectUT. > TeelKoski Forest Map. > Looking for other map types if someone wants to help out. > Fixing Up LOG Errors. FIXED / UPDATES ============== WHERE TO FIND THE ACTORS YOU CAN USE ==================================== xSpawner -> Actor xRockSLide -> Actor xMagmaBurst -> Actor/Effects xProjSpawner -> Actor/Effects xLightning -> Actor/Effects BoulderSpawner -> Actor/Effects xSunLight -> Actor/Emitters ThingFactor -> Actor/Keypoint SpawnPoint -> Actor/NavigationSpot VM_TimedTrigger -> Actor/Triggers Skaarj Bot -> Actor/Pawns/UnrealPawn/xPawn/xFactorPawn/SkaarjPawn NewGameTypes -> GameType Menu Selection Relics -> Pickups/TournamentPickUp ITEMS TO BECOME MUTATORS ========================== New Death Combos Relic of Termination COMMENTS ======== I am always looking for comments to improve this MOD, if you have any suggestions or comments, please send them, i'll see if I can do it. Also, i'm not changing the name of the MOD, I do not care that the small x was used by DE part of UT2004 coders. It's called ProjectUT for a reason, I LIKE IT. DO NOT ASK FOR ============== Old UT Bots back. Old UT Weapons, not interested in doing at the moment, need to learn animation. This to be a Mutator, it's not poosible with the content changes and updates. INSTALL ======= Install the following the files into your UT2004 folder placing each file in the subfolder listed. ProjectUT.ucl ./System ProjectUT.u ./System xFactorMeshes.usx ./StaticMeshes xFactorFX.utx ./Textures *.ut2 ./Maps Once you start UT2004 you will have new gametypes to play. PUT DeathMatch PUT Capture The Flag PUT Double Domination PUT Bombing Run PUT Team DeathMatch PUT Onslaught PUT Vehicle DeathMatch PUT Vehicle TeamMatch PUT Vehicle Domination COPYRIGHT ========= All content of this game MOD is Copyright to Epic Games, and the registered owners of the code,graphics,sounds. This modified code is distributed freely and with no charge. This re-written code is extracts of the original code modified by me 'Morphias', to create a new game types for everyones enjoyment. I take no credit for the original coding, only the new modifications to the original code. I can't seem to remeber who made the Relics for UT, credit for the Meshes and Textures goes to them. DO NOT RIP MY CODE. WE WILL ALL KNOW.
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