This instagib mutator replaces the normal Super Shock Rifle with the Q Shock Rifle. The primary feature of the Q Shock Rifle is configurable beam colors bound to the Alt Fire button.
MUTATOR: Q InstaGib VERSION: 1 GAME : UT2004 AUTHOR : L7 (L7@noobed.com) DATE : 12/25/2004 DESCRIPTION: This InstaGib mutator replaces the normal Super Shock Rifle with the Q Shock Rifle. The primary feature of the Q Shock Rifle is configurable beam colors bound to the Alt Fire button. The Q Shock Rifle currently has the following features: * Configurable beam colors * "Shock Jump" settings * Beam coil toggle INSTALLATION: There is an automated ut4mod package or manual zip package available. To use the ut4mod, simply download and run the QInstaGib_V1.ut4mod. In order for this to work, you must meet the requirements (UT2004) and have the ut4mod file type properly associated with UT2004. To perform a manual install instead, download QInstaGib_V1.zip. Extract the contents to the appropriate directories in your main UT2004 directory. The following files are installed to your UT2004 directory: ..\System\QInstaGib_V1.u ..\System\QInstaGib_V1.ucl ..\System\QInstaGib_V1.int ..\System\QInstaGib.ini ..\Textures\QShockMaterials.utx ..\Help\QInstaGib_V1ReadMe.txt CONFIGURATION: ServerPackages-> Q InstaGib uses the bAddToServerPackages value to automate this process. This option requires the UT2004 3236 patch or higher. If you are using an older version, you will have to manually add the server packages to your UT2004.ini file. The UT2004.ini can be found in the System directory. To add the server packages: Open the UT2004.ini with a text editor. Find the section called [Engine.GameEngine]. After the last "ServerPackages=" entry add: ServerPackages=QInstaGib_V1 Settings-> All settings can be found on the mutator GUI configuration page. The following is a brief description of each setting: Shock Jump Scaler: Sets the scaler for modifying shock jump momentum. Basically, it determines how high players can shock jump. Set this to 0 to disable shock jumping. Shock Beam Coils: Displays the shock beam coils. Disable this setting to remove the coil effect on shock beams. Random Bot Shock Colors: Allows bots to select random shock colors when possible. The Force Shock Colors setting will override this. Force Shock Colors: Forces a certain shock color for players. When enabled, you can force clients or bots to use the shock colors that you want. You can force team colors in team gametypes or one standard color in non-team gametypes. Team 1 Shock Color: Sets the shock color for the red team or for all players in non-team gametypes. Force Shock Colors must be enabled for this to work. Team 2 Shock Color: Sets the shock color for the blue team. This setting does not affect non-team gametypes. Force Shock Colors must be enabled for this to work. Allow Translocator: Players get a Translocator in their inventory. Same as normal InstaGib. Allow Teammate Boosting: Teammates get a big boost when shot by the Q Shock Rifle. Same as normal InstaGib. In certain cases, dedicated servers may not have access to the GUI mutator configuration page. In these cases, WebAdmin can be used. You can also change your settings by directly editing the QInstaGib.ini file. It will be located in the System directory. Here is a description of the QInstaGib.ini: [QInstaGib_V1.MutQInstaGib] JumpScaler=0.700000 //Float: Range: 0.000000 to 1.000000 bCoils=True //Boolean: True or False bRandomBotColors=True //Boolean: True or False bForceColors=False //Boolean: True or False Team0Color=0 //Byte: (see table below) Team1Color=5 //Byte: (see table below) bAllowTranslocator=False //Boolean: True or False bAllowBoost=False //Boolean: True or False These are the possible shock colors. Use the number corresponding to the color you want. 0 = Red 1 = Orange 2 = Yellow 3 = Green 4 = Cyan 5 = Blue 6 = Magenta 7 = White NOTES: Q InstaGib was coded and tested with the 3339 patch, but it should work with any retail UT2004 version. Please report any issues to the e-mail address above. Feel free to look at and learn from the code, but ask for permission before using any part of it. Thanks. CHANGELOG: 12/25/2004- Version 1 compiled and tested.
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