Rachel Assault Stuff

This file will fix the problem of the energy core always showing on the HUD even if it isn't the current objective. Also added a TeamNetwor...

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This file will fix the problem of the energy core always showing on the HUD even if it isn't the current objective. Also added a TeamNetworkTrigger so you can trigger different events depending on which team is attacking. Be sure to give me credit if you use this in your map.

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This file will fix the problem of the energy core always showing
on the HUD even if it isn't the current objective.

Also added a TeamNetworkTrigger so you can trigger different events
depending on which team is attacking.

Be sure to give me credit if you use this in your map.  :D


Instructions for EnergyCore spawn
=================================================================
1) Unzip mylevel.u to the UT2004/system folder.
2) Open the editor, go into the Actor browser hit File >> Open, and open mylevel.u
3) Open your level in the editor.
4) Place the NavigationPoint >> JumpDest >> JumpSpot
        >> GameObjective >> ASOBJ_EnergyCore_Spawn
        >> Fixed_EnergyCore_Spawn in your level.
5) Save your level, and close the editor.
6) Delete mylevel.u from the UT2004/system folder (IMPORTANT).

This new actor needs to be triggered for it to work.

Now the fixed version is in your map file.
DO NOT include mylevel.u when you release your map.

Instructions for TeamNetworkTrigger
=================================================================
Same as EnergyCore Spawn, trigger is located under
Actor >> NetworkTrigger >> TeamNetworkTrigger

The EventRed is for triggering events when the blue team is attacking
(since all the objectives are highlighted red).

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Angel Mapper


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Registered 24th July 2003

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