Robostorm Zip(1.0)

RoboStorm brings Robot combat to Unreal Tournament, and it will never be the same. Familiar vehicles now change into gigantic robot...

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RoboStorm brings Robot combat to Unreal Tournament, and it will never be the same. Familiar vehicles now change into gigantic robots who storm the battlefield, intent on racking up an enourmous mechanic's bill. RoboStorm turns your favorite vehicles into the character, as you can toggle between modes for fast-paced action. Tired of everyone speeding off while you spend your game-time looking for an empty vehicle? Then "Be the Vehicle". [GameTypes] RoboOnslaught: Onslaught RoboStorm style. This game plays like the original Onslaught except that their are no vehicles or players, only RoboStorm warriors who combine the best of both those worlds. Pawns have been sized up to their respective vehicle sizes. RoboStorm CTF: RoboStorm warriors have a distinct advantage when playing capture the flag, they can carry the flag in their vehicle modes. Pawns have been sized down to make them more suitable for smaller maps. RoboStorm Battle: Team Deathmatch between warring factions of RoboStorm warriors. Can be played on any deathmatch map. Pawns have been sized down to make them more suitable for smaller maps. However, many vehicles are still too large to reasonably play on some maps.

Tranformers anyone?

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Download 'robostormfolders.zip' (38.37MB)

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RoboStorm
"Be the Vehicle"
Modification for Unreal Tournament 2004
Lead Programmer:  Michael Haizlip
Art Designer: Christopher Haizlip
Developed July-Sept 2004
Bullethole Studios
http://www.cyberspace-market.com/robostorm/
v 1.0

RoboStorm brings Robot combat to Unreal Tournament 2004, and it will never be the same.  Familiar vehicles now change into gigantic robots who storm the battlefield, intent on racking up an enourmous mechanic's bill.  RoboStorm turns your favorite vehicles into the character, as you can toggle between modes for fast-paced action.  Tired of everyone speeding off while you spend your game-time looking for an empty vehicle?  Then "Be the Vehicle".


[GameTypes]
RoboOnslaught:  Onslaught RoboStorm style.  This game plays like the original Onslaught except that their are no vehicles or players, only RoboStorm warriors who combine the best of both those worlds.  Pawns have been sized up to their respective vehicle sizes.

RoboStorm CTF:
RoboStorm warriors have a distinct advantage when playing capture the flag, they can carry the flag in their vehicle modes.  Pawns have been sized down to make them more suitable for smaller maps.

RoboStorm Battle:
Team Deathmatch between warring factions of RoboStorm warriors.  Can be played on any deathmatch map.  Pawns have been sized down to make them more suitable for smaller maps.  However, many vehicles are still too large to reasonably play on some maps.


[Commands]
RoboStorm should bind the F key to toggle between vehicle and robot modes.  This can be changed in the RoboOnslaugtuser.ini file located in the UT2004\RoboOnslaught\System folder.

[Installation]
To install from zipped folders, just copy all folders into the C:\UT2004 directory.
To install from Umod, just click and let Umod do the work.
RoboStorm was compiled and thouroughly tested on UT2004 patch v3270.  If you have other versions, good luck.

[Start Game]
There are 3 ways to start RoboOnslaught:
1) Load up UT2004 normally, and click the community button.  From there select RoboStorm and hit the activate button.

2) Create a shorcut to UnrealTournament 2004 and add the following to the command line:
C:\UT2004\System\UT2004.exe -mod=RoboOnslaught
This shortcut should be included in the UT2004\RoboOnslaught\Help folder, but you will need to make sure the gamepath is correct.

3) Use the Play RoboStorm.bat icon that is installed into your UT2004\System folder.

[Files]
The files should be installed to the following folders:

UT2004\RoboOnslaught\System
default.ini
defuser.ini
RoboOnslaught.u
RoboOnslaught.ucl
Rbots.upl
RPlayers.int

UT2004\RoboOnslaught\Animations
Goliath_Bot.ukx
Hellbender_Bot.ukx
Manta_Bot.ukx
Raptor_Bot.ukx
Scorpion_Bot.ukx

UT2004\RoboOnslaught\Textures
Goliathbot2004.utx
Hellbenderbot2004.utx
Mantabot2004.utx
Raptorbot2004.utx
Scorpionbot2004.utx
RoboStormMenu.utx

UT2004\RoboOnslaught\Help
RoboOnslaughtLogo.bmp

UT2004\RoboOnslaught\
UT2K4Mod.ini

UT2004\System\
PlayRoboStorm.bat
Rplayers.int
Rbots.upl

[Credits]
Michael Haizlip - all original programming.
contact:  mikejames@cyberspace-market.com
Christopher Haizlip - all original artwork, models, textures, animations.
contact: chris@cyberspace-market.com
http://www.cyberspace-market.com/robostorm/
 
Special Thanks to RegX for his class based game framework
and to J.Giles for his tutorials on Custom Controllers

Copyright 2004, Michael Haizlip, Chris Haizlip. All rights reserved
UNREAL TOURNAMENT 2004 (c) 2004 Epic Games, Inc. All Rights Reserved. Distributed by Infogrames, Inc. under license. UNREAL and the UNREAL logo are 
registered trademarks of Epic Games, Inc. All other trademarks and trade 
names are properties of their respective owners.

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Bullethole Studios


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Registered 10th September 2004

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