Siege200X is a modification for UT200X which combines the gameplay of FirstPersonShooters and RealTimeStrategy-games.
This mod features: - free construction everywhere on the map - eight different structures (seven constructable) which offer a variety of strategic combinations - many BR-maps and nearly every CTF-map is playable - an inventory-system with the full 'old' arsenal, five new weapons and nine new items to purchase and combine Dont Forget To Visit: http://www.siege.net.ms/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Siege2004 - A Modification for UnrealTournament2004 coded and designed by Johannes "Leviathan" Sievert =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Siege2004 is a modification for UT2003 which combines the gameplay of FirstPersonShooters and RealTimeStrategy-games. This mod features: - free construction everywhere on the map - eight different structures (seven constructable) which offer a variety of strategic combinations - many BR-maps and nearly every CTF-map is playable - an inventory-system with the full 'old' arsenal, five new weapons and nine new powerups to purchase and combine (featuring the WarheadLauncher - big brother to the Redeemer and one of the most beautiful forms of mass-destruction!) ...read the Online-Documentation for more detailed information (www.Siege.net.ms). Installation ---------------------------------------------------------- 1. Extract the Zip-Archive into the folder of your UT (keep the folder-system). 2. Locate the file SetupSiege.bat in ../System/ and run it. This Batch copies and modifies the UT2004.ini in order to create the Siege2004.ini. Since Siege has its own settings your current setting will be copied (Exept from Control-Settings Siege wont affect UT and the other way round). 3. If you want to serve as a host for multiplayer-games, you will have to put the following lines at the end of the "Engine.GameEngine"-section in your UT2004.ini (dont add empty spaces or lines): ServerPackages=TFMedia ServerPackages=Taskforces 4. If you like, you can create a shortcut of the StartSiege-Batch (This batch runs the following commandline: UT2004.exe -INI=Siege2004.ini ). ...Siege should be installed correctly now - Time to start it! VersionHistory ---------------------------------------------------------- Version v103 (Full): Additions: - Compatibility to UT2004 (...and not to UT2003, anymore) - New setting: Generator Rate = controls a generators rate of energy-production - New setting: Outpost Area = controls size of Outposts aura - New keybind: Switch Multitool = Switches directly to Multitool (...and back to old weapon, too) - New structure: Warhead - Added WarheadLauncher replacing the NukeMortar - Five new models - just the Protector looks still the same - All models have got 'real' skins, now Changes: - Slightly toned down energy production of generators (when mineral-harvesting and overcharging) - Spawnprotection linked to existing settings - Lost the AmmoPackage due to compatibility-problems with UT2004 - Removed 'normal' superweapons (test) - Revamped some effects of the Bomber profession Fixed: - Fixed the Nuke inflicting level-damage and causing suicides instead of kills Version v102 (Patch): Additions: - New equipment: MedPack (20-40HPs for the price of 30SPs) - New cheat: Batman = Get all equipment - Added Control Capacity (a maximum amount of buildings) - Added Build Areas (when activated, you can only build near basecores and outposts) - Added effect when recharging at armory - Added the cofigurable mutator 'Superweapons of Siege' which brings the new superweapons to standard ut Changes: - Changed cheat JohnRambo: Get all weapons - Decreased healing-rate of Medic - Protectors dont cause suicides anymore - Protectors dont 'see' through structures anymore - Protectors projectiles dont cause damage to friendly buildings anymore (even if ff is on) - Protectors projectiles hit all friendlies (exept from protectors) now - Changed range of protector (level 1,2=equal Outpost Distance; level 3=Outpost Distance*3) - Structures get 200% damage while warping in - Increased size of generator and its radius by 25% - Doubled size of the Outposts area of influence - Renewed Outposts sphere-effect - Slightly renewed hiteffects of structures - Removed Augmentation/changing abilities - Changed HUD according to the new additions and removals - Changed CommandoRifle to predict aim only for enemies - Slightly changed effects of warpblade-shifting and berzerk-drugs Fixes: - Fixed WarBanner not working correctly - Fixed nuke-shakeview/flyaway-bug - Fixed players stats/abilities incorrectly adjusted Version v101 (Patch): Semi-internal version for testing. Version v100 (Patch): Additions: - New equipment: WarBanner (same like the flag of the commander) - New equipment: Shroud (makes you invisible) - New equipment: DepthRadar (shows structures and various objects) - New equipment: LifesignScanner (shows players and improves the range of scanning) - Added skillpoint-rewards for building/upgrading structures (recycling will take SPs away) Changes: - Increased skillpoint-rewards for destroying structures - Gausscanon deals anti-strucural damage now (130% damage against structures) - Increased splash-damage of gauss-projectile - Decreased speed of gauss-projectile - Gauss-projectiles dont bounce anymore - Tweaked visual effects of gauss-projectile - Increased prices of redeemer and ionpainter to 500 and 250 - Lowered damage-increase-rate of SiegeCannon (100/sec) - Raised price of SiegeCannon to 3000ECs - Decreased SiegeCannons ammo to 10 - Tweaked SiegeCannons projectile-effects - Decreased shields healing-rate to 10 hitpoints per second - Increased shields healing radius to 10m - Increased BaseCore-shield of level3-Outposts efficiency (3 times less damage per Outpost) - Removed the Commander and its startup-voting - Startup-amount of skillpoints decreased from 50 to 30 - Changed the functionality of armories: - - Each armory increases the startup-amount of skillpoints by 10 - - Level 3 wont increase the rate of ammo-reloading or shield-recharging - - On level 3, armories produce SPs (2 SPs/sec for the person nearby, 0.1 SPs/sec for each teammember) Fixes: - Fixed Shields misfunctioning healing-function - Fixed GaussCannon not charging up correctly - Fixed wrong upgrade-costs of generators and armories (was switched) - Fixed overall wrong payback of recycling - Fixed missing reward when destroying level0-structures - Fixed free (!) reloading of Superweapons Misc: - Spotted several visual bugs when playing on listen-servers (sorry, but no fix, yet...) Version v099b (Patch): This is a small update doing the following things: Additions: - VersionNumbers are displayed now behind gametype-name. - New superweapon: SiegeCannon - Cheat: Dictator = Make yourself a Commander - Cheat: Peanuts = Get 999 Skillpoints and 9999 EnergyCharges - Cheat: JohnRambo = Get all inventory Changes: - Range of multitool raised to 5m. - Aligning shields is more comfortable, now. - Changed the functionality of level3-generators: - Minerals are now mined, too. - Mineral-Mining gets 300% effectivity (producing 6ECs/sec). - Normal energy-production raised by ~250% (producing 2ECs/sec - 4ECs/sec in v098b). - Damage of overcharge-explosion doubled. Fixes: - Friendly-fire-scaling does not affect damage by generator-overcharge-explosion. - Removed overcharge-explosion from level3-generator when recycling. - Added missing min. distance of generators. - Fixed the permanent (!) performance-loss of the Warpblade. - Fixed performance-eating bugs in the HUD-code. - Fixed several minor performance-eaters (AccessNones). Version v098b (Full): The first release of Siege2k3! Contains everything relevant to have fun... But much balancing, tweaking, debugging and several additions will follow. Contact ---------------------------------------------------------- Mailto EinSchurke@gmx.net or visit the Forum at www.Siege.net.ms
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