Shield Shard = a 12 point shield pickup [for ut2k4]
[Shard] its data-size = 4.61 KB
[Shard] root directory operation = System [System Folder]
[Shard] file type = .u
[Shard] compiled from = .uc
start Shield Shard readme = 1-17-2018 Shield Shard = a 12 point shield pickup [for ut2k4] [Shard] its data-size = 4.61 KB [Shard] root directory operation = System [System Folder] [Shard] file type = .u [Shard] compiled from = .uc some of this info comes up later in the VERY SPECIFIC developer loading directions. [below] !! - Shield Shard is not a mutator that configures - !! **YOU WILL ONLY BE ABLE TO USE IT FOR DEVELOPING** you should note that since the enclosed .u is zip compressed, when you finish adding it to whatever Map, you can throw it away [delete], since you will still have the original file back in the zip which you downloaded. //===================================================== HOW TO LOAD THIS FILE, SO THE MAP WILL RUN, WITHOUT NEEDING TO ACCESS THE .u ONCE THE OPERATION IS COMPLETE _______________________________________________________ 00. !!ONLY MAP LOAD LIKE THIS, IF YOU HAVE A BACK-UP MAP!! --THE REASON IS, THAT IF YOU MAKE AN ERROR, YOUR MAP --WILL BE LOST :( :( ;,; -cutulu sees all --if no errors are made, it will work glorious wonders. 01. unpack the contents of the zip. 02. put the .u into the System folder. 03. put the other images and readme into the Help folder. 04. open the console log, and drag its width out [to see it load]. 05. type into the console bar of your editor: MAP LOAD FILE="C:\UT2004\System\ShieldShard.u" 06. press Enter. 07. type into the console bar of your editor: MAP SAVE FILE="C:\UT2004\System\ShieldShard.u" 08. press Enter. 09. save Map. 10. **THIS IS THE ALL-IMPORTANT PART!!!** --DO NOT!! forget to find ShieldShardPickup in the --Actor Class Browser, and then, add it to the Map. --TO COMPLETE THE FILE EMBEDDING, the Actor MUST!! --be "placed" in the Map. 11. save Map. 12. build Map. 13. save Map again [a second time]. 14. remove the used .u ShieldShard from the System folder [it is now like a wrapper, and if you check, you'll find that the data-size is the same as your map. this is because when you use this "MAP LOAD" command-set, the Map file and the System file, merge. so your Map will now stand alone, and the .u file is of no more use]. per se, at least. -M kusanagi 1-17-2018 :) //================================================== M kusanagi can be found at his 1. Youtube Channel 2. Google+ Profile, and more than likely, will upload this mod to UTzone. //================================================== SPECIAL THANKS TO: 01. Iniquitous - for his dedication to Blood Monsters. 02. Smeer Kat - for the simple flick of the developer's wrist. 03. EliotVU - whose Configuration Manager is Custom's best. 04. Bulska - his "Arena prototype" was the ghost that moves thru walls. 05. umake - which was the final tool, that found Unreal's directory. 06. ue explorer - that was so carefully prepared by EliotVU. 07. WOTgreal Exporter - an interesting side-street, that views Mesh. 08. UE 2k4 - the daddy of Engines, and the Grandpa of Engine 4. 09. umodel - seamlessly pairing .psa and .psk into .ukx, like a champ. 10. Bandicam - for the no-frills look in Demo Videos. 11. Donzi - for keeping us alive! all these blank-cartridge years. 12. Razorkill - for showing up at just the right moments. 13. legacy wiki - for their constant attention to important updates. 14. Zaccubus - cuz sometimes champions hafta roll with the punches. 15. Raazoth - in silent misty inspiration. 16. kograt - just cuz it's never time to quit. 17. beastcraft - we will always have beastcraft. 18. RB - cuz wall-dodges are not for everyone. 19. Elsa - having enough fore-sight to know, the end is always near. 20. AJIW - for taking so much flak, that no one would ever suspect. 21. Stefan Mischook - who never really cared if they hate him. 22. c++ book - the book that s_goeppinger references for commands. end Shield Shard readme = 1-17-2018 :)
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