Siege200X is a modification for UT200X which combines the gameplay of FirstPersonShooters and RealTimeStrategy-games.
This mod features: - free construction everywhere on the map - eight different structures (seven constructable) which offer a variety of strategic combinations - many BR-maps and nearly every CTF-map is playable - an inventory-system with the full 'old' arsenal, five new weapons and nine new items to purchase and combine
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Siege2004 - A Modification for UnrealTournament2004 coded and designed by Johannes "Leviathan" Sievert =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Siege2004 is a modification for UT2003 which combines the gameplay of FirstPersonShooters and RealTimeStrategy-games. This mod features: - free construction everywhere on the map - eight different structures (seven constructable) which offer a variety of strategic combinations - many BR-maps and nearly every CTF-map is playable - an inventory-system with the full 'old' arsenal, five new weapons and nine new powerups to purchase and combine (featuring the WarheadLauncher - big brother to the Redeemer and one of the most beautiful forms of mass-destruction!) IMPORTANT: You have to uninstall previous versions of Siege to install Version 105! ...read the html-Documentation for more detailed information. Installation ---------------------------------------------------------- 1. Extract the Zip-Archive into the folder of your UT (keep the folder-system). 2. If you want to serve as a host for multiplayer-games, you will have to put the following lines at the end of the "Engine.GameEngine"-section in your UT2004.ini (dont add empty spaces or lines): ServerPackages=TFMedia ServerPackages=Taskforces 3. If you like, you can create a shortcut of the StartSiege-Batch (This batch runs the following commandline: UT2004.exe -MOD=Siege2004.ini ). ...Siege should be installed correctly now - Time to start it! VersionHistory ---------------------------------------------------------- Version v105 (Full): Additions: - New setting: Minimum Income = the amount of energy you get even without generators - Much easier installation Changes: - Decreased Protectors damage from 40 to 25 - Increased the Protectors price from 150 to 200 - Decreased the Armories price from 250 to 200 - Increased the price of the Shroud from 200 to 250 - Increased the price of the Thrustboots from 150 to 200 - Increased the warptime of the Warhead from 120 to 180 Fixes: - Made the Warhead more performance-friendly Version v103 (Full): Additions: - Compatibility to UT2004 (...and not to UT2003, anymore) - New setting: Generator Rate = controls a generators rate of energy-production - New setting: Outpost Area = controls size of Outposts aura - New keybind: Switch Multitool = Switches directly to Multitool (...and back to old weapon, too) - New structure: Warhead - Added WarheadLauncher replacing the NukeMortar - Five new models - just the Protector looks still the same - All models have got 'real' skins, now Changes: - Slightly toned down energy production of generators (when mineral-harvesting and overcharging) - Spawnprotection linked to existing settings - Lost the AmmoPackage due to compatibility-problems with UT2004 - Removed 'normal' superweapons (test) - Revamped some effects of the Bomber profession Fixed: - Fixed the Nuke inflicting level-damage and causing suicides instead of kills Version v102 (Patch): Additions: - New equipment: MedPack (20-40HPs for the price of 30SPs) - New cheat: Batman = Get all equipment - Added Control Capacity (a maximum amount of buildings) - Added Build Areas (when activated, you can only build near basecores and outposts) - Added effect when recharging at armory - Added the cofigurable mutator 'Superweapons of Siege' which brings the new superweapons to standard ut Changes: - Changed cheat JohnRambo: Get all weapons - Decreased healing-rate of Medic - Protectors dont cause suicides anymore - Protectors dont 'see' through structures anymore - Protectors projectiles dont cause damage to friendly buildings anymore (even if ff is on) - Protectors projectiles hit all friendlies (exept from protectors) now - Changed range of protector (level 1,2=equal Outpost Distance; level 3=Outpost Distance*3) - Structures get 200% damage while warping in - Increased size of generator and its radius by 25% - Doubled size of the Outposts area of influence - Renewed Outposts sphere-effect - Slightly renewed hiteffects of structures - Removed Augmentation/changing abilities - Changed HUD according to the new additions and removals - Changed CommandoRifle to predict aim only for enemies - Slightly changed effects of warpblade-shifting and berzerk-drugs Fixes: - Fixed WarBanner not working correctly - Fixed nuke-shakeview/flyaway-bug - Fixed players stats/abilities incorrectly adjusted Version v101 (Patch): Semi-internal version for testing. Version v100 (Patch): Additions: - New equipment: WarBanner (same like the flag of the commander) - New equipment: Shroud (makes you invisible) - New equipment: DepthRadar (shows structures and various objects) - New equipment: LifesignScanner (shows players and improves the range of scanning) - Added skillpoint-rewards for building/upgrading structures (recycling will take SPs away) Changes: - Increased skillpoint-rewards for destroying structures - Gausscanon deals anti-strucural damage now (130% damage against structures) - Increased splash-damage of gauss-projectile - Decreased speed of gauss-projectile - Gauss-projectiles dont bounce anymore - Tweaked visual effects of gauss-projectile - Increased prices of redeemer and ionpainter to 500 and 250 - Lowered damage-increase-rate of SiegeCannon (100/sec) - Raised price of SiegeCannon to 3000ECs - Decreased SiegeCannons ammo to 10 - Tweaked SiegeCannons projectile-effects - Decreased shields healing-rate to 10 hitpoints per second - Increased shields healing radius to 10m - Increased BaseCore-shield of level3-Outposts efficiency (3 times less damage per Outpost) - Removed the Commander and its startup-voting - Startup-amount of skillpoints decreased from 50 to 30 - Changed the functionality of armories: - - Each armory increases the startup-amount of skillpoints by 10 - - Level 3 wont increase the rate of ammo-reloading or shield-recharging - - On level 3, armories produce SPs (2 SPs/sec for the person nearby, 0.1 SPs/sec for each teammember) Fixes: - Fixed Shields misfunctioning healing-function - Fixed GaussCannon not charging up correctly - Fixed wrong upgrade-costs of generators and armories (was switched) - Fixed overall wrong payback of recycling - Fixed missing reward when destroying level0-structures - Fixed free (!) reloading of Superweapons Misc: - Spotted several visual bugs when playing on listen-servers (sorry, but no fix, yet...) Version v099b (Patch): This is a small update doing the following things: Additions: - VersionNumbers are displayed now behind gametype-name. - New superweapon: SiegeCannon - Cheat: Dictator = Make yourself a Commander - Cheat: Peanuts = Get 999 Skillpoints and 9999 EnergyCharges - Cheat: JohnRambo = Get all inventory Changes: - Range of multitool raised to 5m. - Aligning shields is more comfortable, now. - Changed the functionality of level3-generators: - Minerals are now mined, too. - Mineral-Mining gets 300% effectivity (producing 6ECs/sec). - Normal energy-production raised by ~250% (producing 2ECs/sec - 4ECs/sec in v098b). - Damage of overcharge-explosion doubled. Fixes: - Friendly-fire-scaling does not affect damage by generator-overcharge-explosion. - Removed overcharge-explosion from level3-generator when recycling. - Added missing min. distance of generators. - Fixed the permanent (!) performance-loss of the Warpblade. - Fixed performance-eating bugs in the HUD-code. - Fixed several minor performance-eaters (AccessNones). Version v098b (Full): The first release of Siege2k3! Contains everything relevant to have fun... But much balancing, tweaking, debugging and several additions will follow. Contact ---------------------------------------------------------- Mailto [email protected] or visit the Forum at www.Siege.net.ms
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