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Team Damage 1.05 - Unreal Tournament 2004 Mods, Maps, Patches & News - GameFront

Team Damage 1.05

This is a nice mutator for servers that want to curtail team killers when friendly fire is enabled.

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This is a nice mutator for servers that want to curtail team killers when friendly fire is enabled.

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Team Damage mutator for UT2004 v1.05
From T. Rus, aka "+++crowbar+++" 2005, West Germany
E-mail: crowbar666@gmx.net

Features


Simple, "Call of Duty"-style damage reflection mutator for UT 2004. 
This mutator deals with team-killers in the way, that the damage the team-killer attempts to commit to his team mate is mirrored back to himself. How much of the damage will be mirrored can be defined by the variable TransferScaling. There's also an option which defines if a killer shall die instantly, when he kills a team mate. 
Using SuperShokRifle will instantly kill the shooter! 
Team killer, which commit more team-kills than allowed, can be:
Kicked from the server 
Banned from the server (be carefull with this option!) 
Temporary banned from the server: the player will be banned only for the rest of the running match. When a new match starts, the player can reconnect to the server, but until then, the team-killer has to wait. This will give the team killer some time to think about his foolish game style and let the admin have an easy time ;-) 
Works with:
DeathMatch: No (of course) 
TeamDeathMatch: Yes 
CaptureTheFlag: Yes 
Instagib CTF: Yes 
Onslaught: Yes, but when in vehicle, damage committed to vehicle, not to player. If vehile "dies" --> player will also die. 
DoubleDomination: Yes 
BombingRun: Yes 
Assault: Not tested yet

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crowbar


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Registered 9th January 2005

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