Description: TeamRadar is a mutator for UT2k4 that fixes the radar map by adding the rest of your team and your team's empty vehicles to it or adds a radar map to the top corner..
* Full team on the radar map, including custom vehicles that define their own icons and the standard vehicles with icons by Airmoran * Dynamic interface that allows you to change the colors of the two teams' icons and the colors of the empty vehicle icons. * Hotkey for fullscreen semi-transparent radar image * Compatible with all stock UT2k4 gametypes
This is definately an excelent mod. It adds a small radar area to the left of the screen, allowing you to locate various teams or even items. I know I like it.
TeamRadar v 4.0 UT2004 Mutator Written by Snorelax <email@example.com> Special Thanks: Airmoran (for making the icons as I suck hardcore at Photoshop) dma, Pfhoenix, TNSe, #unrealscript on EnterTheGame (A whole lot of coding help) j0kz (Writing the readme because I'm too damn lazy) j0kz, nefariousD, Brewster, Airmoran, and nub (The guys I play the game with) Installation Instructions: Extract the contents into your ut2004 folder. If running from a commandline, add Mutator=TeamRadar.TeamRadarMut About: TeamRadar puts your teammates and your team's empty vehicles on the minimap. Players are represented by an arrow, vehicles by a vehicle icon, empty vehicles with a grey icon(by default). Objectives have their own icon as well. Colors are confurable for each team and for the empty vehicles. Configuration: There are four new keybindings: Fullscreen Map, Zoom In, Zoom Out and Config Menu. There are no default keys so you'll have to assign them in the key settings menu. The commands are "trFullMap", "trZoomIn", "trZoomOut" and "trConfigMenu", respectively, if you want to do it by hand. These commands also work in the console. Version History: v1.0: First public release (4/6/2004) v1.1: Added configurable colors for the icons (4/6/2004) v1.1.1: Fixed a bug where it wouldn't work on a dedicated server v1.1.2: Fixed the incorrect radar placement bug v2.0: Code scrapped and redone. Tons of new features, plus it works. v2.0.2: Corrected level change lockup bug. v3.0: -added icons to menu -added mouseover info to icons -fixed bug where it would spam errors to the log if you loaded it in a different gametype -Added the ability for vehicle programmers to add new vehicle icons to the mutator v3.1: -Added two console commands (trFullMap and trConfigMenu) -Reduced bandwidth usage and increased client speed by using replication infos and reducing calls to arrays. -Removed some bugs involving the map tab. v3.1.1 -Various bug fixes and compatibility updates -reduced data sent to/from server again v3.2 -Updated compatibility with new beta patch and server browsing -Reduced number of objects spawning -Modified bandwidth usage to less than actors/pawns v4.0 -Added cross Gameplay compatibility -
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