Gem Feeder is a gametype modification for Unreal Tournament 2004. Two teams compete for control of several gems (usually three). When all the gems are brought to your base, your team scores a point. It sounds like a cross between CTF and Bombing Run, but it's certainly not that simple.
Gem Feeder is a wild and chaotic game that requires focus and teamwork to win. It's great teamplay and includes full bot support. An in-game editor even allows you to convert any map over to Gem Feeder in a matter of minutes, perfect for trying out crazy new custom maps!
* Altar emitters spawn client side * Various effects (ABOMBS, GEM SHATTERS, WEE!!) now spawned client side * Gem glow effect syncs up properly online! * Fixed abomb disarmer exploit * Phantom "Press USE to swap with this gem/abomb" messages exorcised * EditorGame now replicates gem counts to clients when playing online (HUD updates properly) * Gems now take damage from lava etc * Fixes for various wonky ABomb effects * Fixed several sources of Accessed None log spam * Package was "conformed" so that original clients can still connect to servers that are running this fix.
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