Inspired by TacticalOps, a game based on Epic's awardwinning UnrealEngine, a group of friends took an ambitious step, creating a sequel to their favorite game on a new level of UnrealTechnology.
All you need is UT2004 & UT2004 3369 Patch installed and this patch to play TO:Crossfire.
Changelog from 1.0 to 1.2
Fixed: - clantags not reported in webadmin - voting functions not correctly displaying playernames - being able to spam voice taunts - punishTK command exploit - weapon priorities for autoswitch on pickup - being able to buy nades while currently firing one - damagebug related to walls behind pawns - damagebug related to close-combat shotgun hits - spectating the old team after switching teams - buying SuperShorty default ammo gives only 3/33 bullets - sniper reticules on low gfx displayed blurry - RagingBull having 255 ammo after dropping - behindview server option not working - buymenu synchronization problems - showdebug not listing ai information - fixed grenade bounce sounds not always playing in online gameplay - fixed various hitstat bugs
Changed: - weaponbalance - weapon switch speeds - grenades will no longer be thrown far when player is killed and no shout will be given - heartbeat sounds will now fade out after 4 beats - player speed - reinstated friendly fire - bot AI improved - weapon balance - surround video option for widescreens - hidden weapon GUI option - punishTK command - tweaked grenade behavior - no longer playing footstep sounds when walking and crouching - lowered hostage speed - bots now picked from list according to team - player skin updates
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