This file is currently missing and not available to download
Do you have this file? We encourage you to re-upload this file for the benefit of the community.
Do you need this file? Please submit a support ticket so that we can prioritize restoring this file for you.
The ut2004winpatch3339.exe file you have requested: Unreal Tournament 2004 / Official Releases / UT2004 v3339 Patch - 12.63MB is not available. Perhaps try browsing all files for the game Unreal Tournament 2004 and upload any files you want to share or are missing.
We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.
If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.
1.1 to be compatible with 3339. You do NOT need to download this updated bonus pack if you've already downloaded the original ECE BP. Just update to patch 3339 and you'll be set.[/quote][quote]Unreal Tournament 2004 Patch 5 Release notes.This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other.This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patchincludes all changes made in Patches 1, 2, 3, and 4.This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code includedwith the bonus pack.Onslaught related:- Added a gunner indicator for the Cicada.- Onslaught low skill bot AI tweaks- Max lifespan for shot down ONSMortarCamera- Fixed regular dust showing when Manta jumps over water- Fixed Cicada staying above StallZ if driver switches to gunner position- Fixed SPMA engine sound volume- Tweaked powercore destruction and electricity sounds- Improved artillery explosion effect- Don't call destroyed powercore "green powercore" in scoreboard (after round ends)General Gameplay:- Fixed Berserk combo (properly turns client side weapon changes on and off)- Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)- Fixed gamespeed mutator "sticking" in instant action games- Don't let Cicada passengers carry flag (for VCTF)- Added OnslaughtBP.UCL to patch so bonus pack mutators will show up- Fixed problem with landing view shake sometimes not working at very low frame rates- Fixed bug where not all actors got NotifyTeamChanged() when client team changed- Assault objective announcements can come from packages other than AssaultAnnouncer- IonCannonKillVolume bug fixes- Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true- Fixed team balancing code bug- Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running- Removed obsolete weapon debugging code- Localization fixes for Italian, French, German, and Spanish- No log or console message when player enters or leaves team. public, or local channels- Fixed Dom.xml for bot voice command in DDOM- Fixed F3/F8 stats now shows all players in list- Don't limit suiciding to 10 second interval in standalone gamesDemo recording:- Fixed client-side demo recording of vehiclesNetworking:- Fix for clients unable to connect with "Incompatible Games Files" message- Fixed WebAdmin play list and mid game menu to report the proper ping.- Fixed resetting initial position of saved move when moves are combined- Increased min idle kick time to 30 seconds- Never idle kick player if only human in game- Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL- More speedhack detection tweaks (less false positives)- Server CPU use improvements relative to last patch- Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for lowbandwidth clients- Don't allow clients
There are no comments yet. Be the first!