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This Patch fixes a few things. It is not final release, but you will have no problems playing the game at all. Fully compatible with all UT2004 Servers.
see some of the changes below.
General Gameplay: - Fixed stuttering/snagging/sinking into static meshes in some places on clients in net games - Improved getting out of water - Fixed FaceClassic teleporter exploit - The Cicada hud indicators should now show up in all game modes. - Fixed SPMA causing damage at world origin. Networking: - Server performance improvements - Cheating detection improvements, with shorter time for master server band detection - Integration of UTAN bans with UT2004 master server. Admins can opt out by adding bIgnoreUTANBans=true to [IpDrv.MasterServerUplink] - Fixed potential garbage collection crash when changing levels during network games - Improved caching of server data for when you can't connect to the master server. - UTV updated (netspeed fix). - Better Client->Server->MS Error Messages Engine: - Improved level loading speed, especially on network clients - Fixed calling SetBase(NULL) on all attached actors when an actor is destroyed Editor: - Fix for importing static meshes Menus: - Model select page now properly selects the current char when you open it. - Updated Korean localization
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