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utHUD Mutator - Unreal Tournament 2004 Mods, Maps, Patches & News - GameFront

utHUD Mutator

After CPMA and war§ow, here's ut2k4's turn to have a customizable hud! It isn't as complete as the others, in order to make it compatible...

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After CPMA and war§ow, here's ut2k4's turn to have a customizable hud! It isn't as complete as the others, in order to make it compatible with other mutators/mods. It uses an ini file (hud.ini) to access the data.

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utHUD Mutator v0.2
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Date : 4 August 2006

Created by: Fernand Pajot "BehindY0u" aka fenek
for bugs/comments contact me at fernandp AT gmail DOT com


INSTALLATION:
extract utHUD.u, utHUD.int and to your System Folder.
To create your own HUD, create a hud.ini file in /System

You MUST have [utHUDv02.HUDE] above all the objects and booleans.
Otherwise the game won't find them and would use the default values.

See howto.txt for help on how to configure your HUD.

COMPATIBILITY:
The mutator is compatible with the default DeathMatch, TeamDeathMatch, CaptureTheFlag and InstaGibCTF modes.
It also works with utComp and TAM v3.1
It may work on any other mod, just try (sometimes by loading the map two times in a row it works).

Note that because I want to make it mod/mutator compatible, I can't really add more functionality to it,
since mods like utcomp and TAM already expand the default hud class. So I can't make my own hud class without
ignoring those (at least I think I can't :D).

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BehindY0u


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Registered 17th September 2006

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