This track is set in subway inside of an earthquake-devestated city. The entire track restw within the subway and parts of the devestated city.
This track actually splits into 2 paths in 2 parts of the level, and each path is quite different, but hopefully the paths are equal in length or at least equal such that one path will not give a player an advantage over those that take the longer or harder path, and, as far as I have played it, the paths do seemed to be balanced well.
The entire level is also constructed very well to the earthquake-devestated city. From manhole entrances and burning subway cars do destroyed skyscrapers, you will find it all in this map as it has plenty of detail in order to convey the devestated city setting to the player. Only minor graphical glitches exist in the rails at the turns, but that is to be expected as no graphics engine is perfect at the moment (not counting future ones, ex UE3). It seems that a lot of work was put into making this stage, and it seems that the hard work paid off well.
Of the UnWheel stages I have posted and tested so far (only 2 to go), this is the best one I have played. I hope that you will enjoy it as much as I have.
Note: This map has some decent bot support, but if you plan on playing against bots, I recommend playing against one bot, maybe two at the most, or else you will have most of the field staying at the starting line or only going so far on the track and stopping. If you keep the bot count to one or two, the bots will actually race the entire track unless they get stuck somewere or they get shoved off the track far enough which means that the one or two bots will actually provide an off-line competitive race.
Additional Note: Last screenshot submitted by the level developer.
installation instructions. add to \UT2004\maps By JamesG(bob9)
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