Excellent Mappage... very UT 99-ish. With the additions of an upgraded engine of course:)
Title : Aggressive Alleys VTCF Version : 1.0 Release Date : August 2004 Filename : AggressiveAlleys2004.ut2 Author(s) : Dale "Hobi-Wan" Hobill Email Address : email@example.com Web Page : none Description : Medium Sized City Map Hobi-Wan: VCTF Maps by Hobi-Wan AtomicSands Bad Place Battleline Sand Blasted Misty Glen Juggernaut AbattoirIsland ================================================================ --- Play Information --- Game : Ut2004 Level Name : VCTF-AggressiveAlleys2004 Single Player : Botmatch Cooperative : Yes BR Mode : 10 - 18 players suggested Dark Match : No Difficulty Settings : Nil New Sounds : Nil New Graphics : Nil NewUnrealScript : Nil External DLLs : Nil Known bugs : Nil --- Construction --- Editor(s) used : UnrealED 3.0 Base : None(Idea from my UT99 CTF map AggressiveAlley Construction Time : 80 hours Installation ------------ Unzip the .unr file into your Unreal Tournament/maps/ directory. Story ----- The tournament owners have purchased a run down section of the city and sectioned off a few alleys and buildings. Teams now must take to the streets and dark alleys to battle for the flags. Mutiple routes to and from the flags exist. Flag runners can use vehicles to storm down the main alley or can use side streets and roof tops to make their plays forthe flag. Author's Notes -------------- Special thanks to Toonces for letting me use some of his textures and meshes from CarParkRoadRage][. Thanks to Coke-Man and to TherMight for play testing and advice on level design. This map is based on my UT99 Map called AggressiveAlley. Had trouble with the BOT AI and Vehicles for this game type. BOTs do not use Vehicles as good as I would like. I think its a limitation in the VCTF game type.(Or just that I am too stupid to figure it out)
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