vCTF Binary Space

Binary space partitioning (BSP) is a method for recursively subdividing a space into convex sets by hyperplanes. This subdivision gives rise...

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Binary space partitioning (BSP) is a method for recursively subdividing a space into convex sets by hyperplanes. This subdivision gives rise to a representation of the scene by means of a tree data structure known as a BSP tree.

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Readme
ReadMe for VCTF-BinarySpace for Unreal Tournament 2k4
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               Title: VCTF-BinarySpace
            Filename: VCTF-BinarySpace.zip
              Author: +evergreen+
       eMail Address: evergreen@vehiclectf.com
         Website URL: http://www.vehiclectf.com/
        Release Date: 10/14/05
         Last Update: 10/14/05
             Version: 1.0

Credits:

A HUGE thanks to «ßîc»Phage`, who helped me test this map and gave great ideas throughout the process.  Phage's eye and perception of gameflow in a map that hasn't "seen the light of day" is very good.

Thanks to >}c{<Flak, for her testing and good ideas!

Thanks to my wife for putting up with this gaming habit :)

Thanks to everyone at www.vehiclectf.com for supporting VCTF gametype, and keeping the VCTF League alive.

Thanks to Hourences, for textures from his texture packs:  http://www.hourences.com/

Other levels by author:

VCTF-NoParking][ - FPS Fix
VCTF-Lapse
VCTF-CBP2-Valarna - Conversion
VCTF-Dinora][ - Conversion
VCTF-Surripere-SE - Conversion
VCTF-CassandraCrossing - Conversion
VCTF-Horsellcommon2k4 - Conversion
VCTF-Horsellcommon2k4-V2 - Conversion
VCTF-Horsellcommon2k4-V3 - Conversion
VCTF-2Enemies
VCTF-2Enemies][
CTF-2Enemies
CTF-Colonna-Delta 

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Play Information
----------------

                Game: Unreal Tournament 2k4
          Level Name: VCTF-BinarySpace
           Game Type: VCTF
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: No
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: 

============================================================
Construction
------------

                Base: BSP
          Build Time: Too long - about 5 days, working 2-3 hours a day on it
   Ideal Playercount: 12
      Editor(s) Used: UED, Photoshop
          Known Bugs: None

============================================================
Installation
------------
Unzip VCTF-BinarySpace.zip

Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open VCTF-BinarySpace in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

============================================================
Extended Description
--------------------

Binary space partitioning (BSP) is a method for recursively subdividing a space into convex sets by hyperplanes. This subdivision gives rise to a representation of the scene by means of a tree data structure known as a BSP tree.

============================================================
Author's Notes
--------------

I know this map isn't much to look at, it was more of an expirement;  To make better maps that support manta runs as well as foot runs.  It was not much intended for single player play, yet bots are supported.  You will probably want to play with the bots on at least Masterful.

High =]

============================================================
Copyright / Permissions
-----------------------
This level is copyright 2005, by +evergreen+.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

============================================================
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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/

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sHk|+evergreen+


50 XP


Registered 1st February 2004

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