VCTF-IceFields

"This map was based on bungies IceFields for halo (PC only) but it looks way different. You who have actually played the original IceField...

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"This map was based on bungies IceFields for halo (PC only) but it looks way different. You who have actually played the original IceFields will probably recognize the overall layout. I created this map as fast as I relized that it was possible to make Vehicle Capture the Flag maps and as I haven't seen any good VCTF maps so far(Even though I might have missed those good maps) During the making of this map I learned many things about the editor and game, for example I learned how to create good looking fog effects and terrain. I also know that a "plain" skybox won't look as tidy you might think. Recomended players in single player are 1 player and 13 bots(14 competers) and recomended players for multiplayer game is 12 players. This map is not meant to be a battlefield, therefore I've placed only a minor number of vehicles in the map, also I haven't used any "heavy" vehicles. Sorry to all ONS fans, but this is an VCTF map!" -Author This map is ok. (>^_^)>

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*VCTF-IceFields UnrealTournament 2004 map by MeanyMortal
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*Other maps by author:

CTF-Roofwars_V2 (2k3/2k4)
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*Author notes:

This map was based on bungies IceFields for halo (PC only) but it looks way different.
You who have actually played the original IceFields will probably recognize the overall layout.
I created this map as fast as I relized that it was possible to make Vehicle Capture the Flag maps and as I haven't seen any good VCTF maps so far(Even though I might have missed those good maps)
During the making of this map I learned many things about the editor and game, for example I learned how to create good looking fog effects and terrain.
I also know that a "plain" skybox won't look as tidy you might think.
Recomended players in single player are 1 player and 13 bots(14 competers) and recomended players for multiplayer game is 12 players.
This map is not meant to be a battlefield, therefore I've placed only a minor number of vehicles in the map, also I haven't used any "heavy" vehicles. Sorry to all ONS fans, but this is an VCTF map!
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*Special thank's:

Spotted Tiger-Thank you for testing my map! Your feedback was great!

ReMiX-Thank's for your support!

Aquablue-Without you this map would have square hills with plain white textures, thank you!

UnrealPlayground-Thank you everyone for helping out! What would I do without UP?
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*Known bug issues.

- Vehicle collision with rocks is a bit odd, I hope it won't affect the gameplay.
- The bots drives like crap, it seems like they almost all the time runs into the rail on the bridge.
- All areas are not named, those un named areas are reffered as "the fields" if you call for backup and your possition is the fields, move forward a few meters and try again.
- Vecicles are likely to get stuck in the walls inside the flagbases. I've reduced this by putting antiportals in the walls, still there is a minor possibility.
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*FAQ

Q)How do I install this map?
A)Simply extract the map file into your maps folder.

Q)Is this map a copy of bungies IceFields?
A)No, it's not identical with Halos IceFields in any way, inspiration has been taken from Halo yes.

Q)Are there any new ambiend sounds included in this map?
A)No.

Q)Are there any new Static Meshes included then?
A)No, I have only used the original meshes that came with the game.

Q)Are there any new textures included?
A)Yes, there is one imported texture, you will find out pretty fast which one it is.

Q)Have you used your own custom music theme for this map?
A)No, the music being used right now is KR-Infiltrate which is the same as in CTF-Citadel.
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DO you need to contact me for any reasons? meanymortal@hotmail.com

Please visit UnrealPlayground.com

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MeanyMortal


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Registered 19th July 2004

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