Weapon Stuff

I simply placed this here to stop people having to wonder elsewhere to find this, bear in mind it is fairly glitchy on menus and such, and i...

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File Description

I simply placed this here to stop people having to wonder elsewhere to find this, bear in mind it is fairly glitchy on menus and such, and it is very worth the download. In the readme it tells you to place it in UT2003 files etc, but it does work for UT2004, well for me.

~Slipknotic

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Readme
# =====================================================
# WeaponStuff v2.01					    	     
# =====================================================
#
# Mod Info		1
# Installation		2
# Server Install	3
# Notes			4
#
# =====================================================
# Mod Info								     
# =====================================================
# WeaponStuff v2 is the second version of the WeaponStuff mutator. This
# version has several advantages over the previous version, one of the main
# features being dramatically increased performance.
#
# WeaponStuff allows you to change many properties of weapons, including, but
# not limited to FireRates, Damage, Momentum, Projectile Speed, and
# Projectile Lifetime. There is also the ability to allow the weapon to use the
# firemode of a different weapon, letting you shoot shock balls from your
# rocket launcher, say. You can also swap out weapons for other weapons on a
# map, replacing a bio rifle with a redeemer, for example. You can also change
# ammo amounts, for the weapon and it's ammo boxes. As well as this you can
# also specify how many projectiles a gun should shoot out at once...
#
# However, due to all weapons being different, compatability with the firemode
# swapping is not guaranteed. Some weapons are more linked to their firemodes
# than others, so some just will not work. There are plenty that do, though.
#
# Weapons will only show up in the menu if they are declared in their .int
# files by the mod author.
#
# There is also a rather neat in-game GUI to allow you to change weapon
# settings while in the middle of a match. The command to open this is:
#	Mutate WeaponStuff Config
#
# If you are trying this on a network game, remember you must be logged in
# as an admin, and also the mutator must be put into the ServerPackages lines
# of the server (more on that later).
#
# =====================================================
# Installation								     
# =====================================================
# To install weaponstuff, just extract WeaponStuff.int and WeaponStuff.u to
# your UT2003/System directory using any archive unpacking tool.
#
# To uninstall, just delete these files (and WeaponStuff.ini if there is one).
#
# =====================================================
# Server Install
# =====================================================
# Installation on a server is much the same as above, except you must add
# this line to [Engine.GameEngine] part of your servers' INI file:
#	ServerPackages=WeaponStuff
#
# To start a server with this mutator, the package.class name you need to
# specify in the startup command is:
#	WeaponStuff.WeaponStuff
#
# So, your command would look like:
#	ucc server DM-Gael?Game=XGame.xDeathMatch?Mutator=WeaponStuff.WeaponStuff
#
# Alternatively, you could add the mutator through webadmin. You need to add
# the ServerPackages line whichever method you wish to use, though.
#
# =====================================================
# Notes
# =====================================================
# As mentioned above, compatability with other mods is not guaranteed, but it
# should work with most.
#
# Any bugs, errors, problems, or suggestions, send an email to:
#	mods@spambox.co.uk
#
# WeaponStuff v2 By [-will-] <mods@spambox.co.uk>
#
# =====================================================

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