CTF-Elevation

CTF-Elevation is a very different type of capture the flag map that really takes advantage of multiple levels to make a capture the flag map...

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CTF-Elevation is a very different type of capture the flag map that really takes advantage of multiple levels to make a capture the flag map that is not only unique, but fun as well. The map is lofty and is comprised of various different levels. Each level has its own distinct gameplay advantage and disadvantage, making this one of the most strategic capture the flag maps out there.

CTF-Elevation focuses on risk-reward. The flag of each base can be raised to a position accessible only by stairs, or the room in the center-top. However, limiting access like this closes off access to your team's only weapons in your base. In addition, going up the stairs takes time, but it grants access to the switch that controls the flags elevation, as well as to the center-top room. The side rooms are themed (loosely) on the main entrance rooms in CTF-BridgeofFate (UT2004).

This is a definite download for those wanting a different, more strategic, capture the flag map.

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Download '67ctfelevation.zip' (5.3MB)

Readme
====================
Unreal Tournament 3
====================
TITLE: CTF-Elevation
AUTHOR: LordTakkera
E-MAIL: theultimatefreshman@gmail.com

VERSION: .90 (Beta 9)

INSTALLATION INSTRUCTIONS: Just copy the .ut3 file to

My Documents/My Games/Unreal Tournament 3/UTGame/Published/CookedPC/CustomMaps

DESCRIPTION: This map focuses on risk-reward. The flag of each base can be raised to a position accessible
only by stairs, or the room in the center-top. However, limiting access like this closes off access to your
team's only weapons in your base. In addition, going up the stairs takes time, but it grants access to the
switch that controls the flags elevation, as well as to the center-top room.

The side rooms are themed (loosly) on the main entrance rooms in CTF-BridgeofFate (UT2004).

Each of the rings in the glass room has a hole in the middle of it, you will fall through.

Access to the other base is prevented from a semi-invisible wall. This DOES stop weapons as well.

BUGS: None known, but testing beyond simple "does this map work" has been limited. If you have problems using
the triggers, they don't seem to work if you are standing too close, try backing up and pointing at the center
of the hologram. It was designed for a runby-style activation

CREDITS: Epic for all materials, meshes, etc., and for the tutorials.  Various forums for technical assistance.

COMMENTS: This is my third map, second to be released. Hopefully its the best yet. Please contact me with
problems, or suggestions to make it better.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY EPIC GAMES, DIGITAL EXTREMES OR ATARI. 
ELEMENTS TM & © EPIC GAMES INC AND/OR ITS LICENSORS.

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Lord_Takkera


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Registered 30th May 2008

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