UT3 Bombing Run

Okay, so that half-hour playtest turned into an all-night gaming session. Right. Well, anyway, many have been waiting for an upgrade to t...

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Okay, so that half-hour playtest turned into an all-night gaming session. Right.

Well, anyway, many have been waiting for an upgrade to the Bombing Run mod, and here it is. Mostly just bug fixes as listed below, and some tweaks to make the mod play like UT2004's Bombing Run. Does it's job pretty well, I must say, and is crazy fun still. But then, it's Bombing Run, which is crazy fun no matter what.

Just one majorly important note from Relic, directed at creators of Bombing Run maps:

MAPPERS:

ONE VERY IMPORTANT NOTE:

DO NOT publish your bombing run maps. Doing so cooks the bombingrun.u file into the map, making future upgrades to the mod impossible. After building your maps, simply copy them to the published folder. We cannot express this precaution enough, and it must be followed.

After building your map, you may notice that the ballgoals have dropped from their original positions. This is due to the editor's tendancy to snap navpoint objects to the floor. To fix this, use the NavigationCylinderComponent property of the new bombingrun actors

Take notice, otherwise there'll be some nasty side effects, methinks.

Anyway, you'd rather go play it than listen to a reviewer. This reviewer would rather go play this than prattle on about it. Let's go play some Bombing Run!

:rock:

~Kouen

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The Reliquary Proudly Presents To You ......

=============================================================

BOMBING RUN 1.4b FOR UNREAL TOURNAMENT 3

=============================================================

RELEASE DATE:           2/23/2008

WEBSITE:                http://relicsut.com

FORUM:                  http://relic74.proboards98.com/index.cgi

DEVELOPERS:             warhead@relicsut.com [Programming]
			relic@relicsut.com  [Map Design]
                        
Special thanks to ÈX3]ßùZzèdÄGâiÑ, Voi@y, {AW}Stretchinya, Bombingrun.org,
BayKt, f14help, cobraxp, and everyone else who helped test this mod...

=============================================================

INSTALLATION: 

NOTE: EPIC'S UT3 PATCH 1.2 RETAIL IS REQUIRED FOR MOD TO WORK CORRECTLY!

CAREFULLY copy the files to their respective folders. The file structure in UT3 can be quite confusing so
double check where you are copying these files else the mod will not work correctly!!!

If some folders do not exist, create them. Here's the file structure.  If you previously installed an 
earlier version of this mod, it is HIGHLY RECOMMENDED that you remove the old files.  The files are to be
copied as follows...

UTBombingRun.ini > My Documents\My Games\Unreal Tournament 3\UTGame\Config

BombingRunGraphics.upk > My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC

BR-HeroesOfAnubis.ini > My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

BR-HeroesOfAnubis.ut3 > My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

BR-HeroesOfAnubis_LOC_int.upk > My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

BombingRun.u > My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Script

==============================================================

MAPPERS:

ONE VERY IMPORTANT NOTE:

DO NOT publish your bombing run maps.  Doing so cooks the bombingrun.u file into the map, making
future upgrades to the mod impossible.  After building your maps, simply copy them to the published
folder.  We cannot express this precaution enough, and it must be followed.

After building your map, you may notice that the ballgoals have dropped from their original positions.
This is due to the editor's tendancy to snap navpoint objects to the floor.  To fix this, use the 
NavigationCylinderComponent property of the new bombingrun actors

==============================================================

Changes for BombingRun Beta 1.4b

Added goal explosions when score is made, and end game explosion sequence.

Fixed ball launcher to not get deleted by arena mutators such as instagib

Added BRVersion console command and version logging

Moved held ball back because it obscured player view when looking up

End game focus will now change to next highest scorer if current focused player dies or leaves game.

Slowed ball speed down to be like ut2004

Added UTGame.ini BallSpeed setting

Fixed issue with goals dropping down when rebuilding ai paths. 
Added NavigationCylinderComponent with the proper CollisionHeight to stop this behavior for HeroesOfAnubis map.

Added Yellow materials to neutral ball.

Fixed dynamic lighting on ball. Mesh surface was very dark before.

Added point lights to ball to give it a nice shine

Fixed ball base ball positioning. Ball was sitting too low on base.

Fixed pivot point and collision properties on ball base. Base position would rise alter when building ai paths.

Changed editor mesh on goals to a plain disk (before was using a pickup base and looked poor)

Changed UTGame.ini AllowOrbCarrierWeapons setting to AllowBallCarrierWeapons

Added UTGame.ini DisplayMiniMap setting to allow turning off of mini map on hud

Fixed problem where ball taken messages were not getting sent when ball is picked up at home base

Fixed voice messages which said "near the blue base" when in it should be "near the red base"

Fixed ball launcher issues where fire events were not being called properly, resulting in issues such as 
not being able to continue firing by keeping fire button pressed after launching ball

In net play when ball was pass seeking and hit a wall, it would bounce infinitly

Fixed issue where bot would fire at teammate when passing ball

Fixed issue that if player died while shooting a score, points would not get awarded

fixed issue where sometimes bots would say they have the flag instead of orb

fixed issue where bots said "enemy flag carrier" instead of "enemy orb carrier"

fixed online server browsing to filter for all custom game types. GameMode=6 must be in server command line. epic is coming out with a patch to allow searching for specific game types.

made hud so that runner icon only shows if ball is held

source code cleanup

================================================================

FEEDBACK:

We need the BR community's feedback on this release.  Any
bugs / issues discovered can be posted on our forum.  

http://relic74.proboards98.com/index.cgi

================================================================

Legal:

Copyright / Permissions:

This modification is copyright 2007-2008, by the Reliquary Dev Team.
Authors may NOT use this archive as a base to build additional content 
without explicit permission from the original author(s).  You may NOT 
use the resources  from this mod without explicit permission.  You are
NOT allowed to commercially exploit this mod. You MAY distribute this 
mod through any electronic network, provided you include this 
documentation - and leave the original archive intact.

UNREAL TOURNAMENT 3 (c)2007 Epic Megagames, Inc.  
All Rights Reserved.  Distributed by Midway Software, Inc. 

UNREAL TOURNAMENT 3 and the UNREAL TOURNAMENT 3  Ulogo are 
registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective 
owners.

================================================================

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The TRBP Team


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Registered 13th November 2007

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