This map was apparently a rush project for the AusUT competition, and for a rushed project, I'm actually quite impressed.

The general la...


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This map was apparently a rush project for the AusUT competition, and for a rushed project, I'm actually quite impressed.

The general layout comprises of two towers, one for each team, with a small catacomb area in between. While these catacombs are a tad confusing at first, they do add a lot of tactical ability to the map. The pickups are spread out nicely, giving balanced distribution of weaponry to each side.

The map doesn't have many flaws, but I did see a few. While it's obviously too late in the game for the author to even care, it's in my nature to point out things which could be fixed, so whatever. There were some very seams in the architecture, mostly in the tunnels, which look pretty nasty. A few places have visibly mis-aligned textures. The ambient sounds will go right through you at first, they're loud, annoying and pop up unexpectedly, and bots have a habit of doing stupid things and taking the defensive in vulnerable positions. Minor flaws, true, but things which are still noticeable.

The map provides a good setting for a CTF match with a good challenge level, so if you're one of the people who still runs an online UT CTF server, you might want this in your rotation.

~ Kouen

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Download 'ctfcape_australis.zip' (2.09MB)

Title                   : CTF-Cape Australis
Version                 : 2.0
Release Date            : 13-8-2001
Filename                : CTF-Cape Australis.zip
Author                  : Darren "Slagg"
Email Address           : [email protected]
Web Page                : N/A
Description             : Multiple players style CTF map

Other levels by author  : DM-Mummy III, DM-Mystery Castle, DM-Spaceport, DM-Jungle, CTF-Jungle, DM-Sewer, CTF-Lunarbase
Additional Credits to   : To Yeti for his encouragement and persistance with me, and
                          to all the tutorial authors who spent alot of time giving
			  free advice, and to my young son Timothy for testing my level countless times.
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : CTF-Cape_Australis
New Sounds              : No
New Graphics            : No
New Music:		: No
Known bugs              : Not yet, but if anyone finds any please let me know.

--- Construction ---
Editor(s) used          : UnrealED 2.0 Beta (436 Patch)
Base                    : None
Construction Time       : 3 weeks inbetween everything else.

Unzip the the .unr file and place it into the Maps directories under your Unreal Tournament directory,
place the .utx files in the Texture directory, and the .u file in the System directory.
Author's Notes
This is the quickest map I have ever had to design because of the deadline given by "AusUT" for the CTF competition.
This is also my first map for a competition, so I hope that it fairs well or even gets some sort of mention. I had fun designing it anyway and I would like to thank "AusUT" for accepting this map into their competition and for running an Australian competition. I stuck the Southern Cross in the sky because this is a fair dink'um Aussie map!

Copyright / Permissions
This level is copyrighted by 'Slagg'

Authors may NOT use this level as a base to build additional levels, but if
you do well.... there is not much I can do!

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit

You MAY distribute this .zip for free through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive

Unreal Tournament (c)2000 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  Unreal Tournament and the Unreal Tournament logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

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