This map is a tribute to goldeneye, consoles and modern versions of goldeneye. It's very large and better suited for TDM.
Released: 27th November 2020 8:44pm
================================================================ Title : Prison Complex Version : 9 Release Date : 03/11/2020 (first version 2004) Filename : DM-Prison_Complex.unr Author(s) : Zero Khan ================================================================ --- Other Information --- Game : Deathmatch Level Name : Prison Complex New Sounds : yes New Graphics : yes NewUnrealScript : no External DLLs : no Known bugs : --- Compatibility : version with (436) removes all EFX, ogg music and custom fan sound effect. It also replaces all DXT textures with 8-bits versions the other versions require 469+ and OpenAL due to ogg music and custom fan sound effect. EFX and custom sound effect doesn't work with old galaxy audio. Tested with OpenAL only. Pathnode blocker : there is a way to block pathnodes from connecting. Use walls that obstruct the paths. Rebuild geometry, bsp and paths. Later on remove the blockers and rebuild the map again, but leave the already existing paths. --- Construction --- Editor(s) used : UnrealEd 2.2 Base : didn't use one. Construction Time : ??? 2019 edition Time : two weeks 2020 edition time : 1 month 2019 changes: - Completely new lighting - More geometry added - Added superhealth - New corridor and moved shield to there - Solids to semisolids Quick update: - Changed the white light behind superhealth to blue - Swapped a blue light for orange on a pillar - Removed two player starts next to the shield - Fixed black lifts 2020 changes: - Expanded map - New lights - More geometry - More detail - EFX zones Quick update: - Deleted two xbox logos - Some pathnode changes v5 changes: - Some logos changed - Moved minigun away from shockrifle - Additional music v8 changes: - Mapcore logo added - Found a way to block unwanted paths for bots. Put up a wall to block the path. Rebuild all. The wall should block the path. Delete the wall and rebuild again, but don't erase the existing pathnode network Don't rebuild paths again - Stupid mistake. Some two solids were cut out by subtracted space. Fixed. - Some minor texture alignment - BlockAll to prevent players from dieing on cloudzones v9 changes: - Deleted some pathnodes - Deleted some defense points - Rearrenged some player starts - Blocked more pathnodes - Minor texture change, purple teleport in the lowest level Credits: - Ventilator sound from freesound.org kyles - Music taken from the Goldeneye Source OST - Logos from wikimedia commons - Sticker and decals found in PNGhut, Pinterest Copyright / Permissions / Other Legal Stuff ------------------------------------------- Authors may NOT use this level as a base to build additional levels without my explicit written permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other medium that is then sold for money, without my explicit written permission. You MAY distribute this level through any electronic network (like the internet) provided you include this file and leave the archive intact. ------------------------------------------- UNREAL TOURNAMENT (c)1999 Epic, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic, Inc. All other trademarks and trade names are properties of their respective owners.
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