This file introduces a new aspect to our favorite game UT GOTY. This map is big and also it is a UT GOTY conversion into basically the original Unreal. The readme that is included in the zip file has everything you need to know about installing the map and running it inside UT. Enjoy and EddX keep mapping I look forward to reviewing more of your stuff!
================================================================ Title : The Abandoned Colony Episode Title : The Abandoned Colony Version : 1.1 Release Date : 17 / 10 / 2000 Filename : SPabc.zip Author : Edd 'EddX' McRobbie Email Address : [email protected] Description : UT single player adventure Where to get this map : Nalicity and its mirrors Other levels by author : The Sky Shard (Unreal) Additional Credits to : Epic Megagames (http://unreal.epicgames.com/) for making a great outlet for creativity. The Testers. Hyperion in particular for helpful feedback. All the editing sites I visited, everyone had something to offer. You, for playing this level. Thanks a lot! ================================================================ --- Play Information --- Game : UT Level Name : The Abandoned Colony Single Player : Yes Cooperative : No Difficulty Settings : Yes (Feedback please on success level) Deathmatch : No Dark Match : No New Sounds : No New Graphics : Yes - Some new textures - all specific location signs Known bugs : None I'm aware of. Mail if you find something. --- Construction --- Editor(s) used : UnrealEd Beta 1 & 2 Base : New level Construction Time : No idea - ten minutes here, fifteen there for the last ten months! (real-life, huh) Installation ------------ Unzip the .map files and place them into your maps directory under the UT directory. The .utx goes in your textures directory. The .umx goes in the music directory (if you don't already have these). You need to either make changes to USER.INI and UnrealTournament.INI or keep two copies of these files (my method) one geared to DM UT and the other for SP UT. You need to alter the SavePath setting under [Core.System] to the following in UnrealTournament.INI to enable SAVE/LOAD game functionality during game: SavePath=(drive letter):\unrealtournament\save To enable Translator, Quicksave and Quickload you need to make the following changes to USER.INI F(x)=ActivateTranslator F(y)=QuickSave F(z)=QuickLoad selecting which Function keys to bind these to, for example F7. You only really need the translator if you’re happy to LOAD/SAVE by hitting esc and selecting those options from menu. Notes before Playing -------------------- There is a large reactor chamber at one point where you are not intended to fight. The polys push the upper limit (well go right through them actually!) for combat so its best to stick to the plot where you have to avoid upsetting the Queen and her guards. Don't worry, you get the first use of a Redeemer in an SP game (I think) to blow the Queen and her hive away at your leisure if you succeed. Playing ------- Double click SPabc1.unr to start with default difficulty settings or from the console type in "open SPabc1?0 or 1 or 2 or 3 with 0 being the easiest and 3 the hardest (only use this after starting UT but before playing any UT DM, DOM, CTF, Assault etc levels or sometimes you will find the map starts in DM mode). Story: ------ ... two damn months out on glacier A890B without a functional comms link. Not one human voice, no gossip, nothing. It wasn't as though you were bored exactly - prospecting on the ice fields keeps you pretty busy - but you did feel strangely lonely for most of the time, and downloading some old spook stories onto your story book didn't help. This cold ball of a planet is too freaking harsh, you mutter to yourself as you steer the crawler over the final rise and head for the familiar sight of Runciter Colony's outer doors. Equipment keeps breaking down, especially the crawlers, and there's no native life to break the monotony of colony routine apart from some straggly plants on the lower ice fields and some weird fish in the southern lakes. You flip the switch to transmit your Ident code to the outer doors, thankful at least the crawler's short-range transmitter is working. There's a pause, then the twin doors slowly grind open to reveal the inner courtyard carved from the ice. You ease the crawler forward and the colony's foreboding blue-grey walls loom before you. Parking before the inner doors you try and raise lock control. To your surprise your only reply is static. You keep trying, but it would appear there's nobody home. More likely, the short-range transmitter's not working too well either. Sighing, you send your Ident signal as an emergency override signal to the inner doors, but there's no response. The usual overrides must be disabled for some reason. Now, there's nothing for it but to wait until someone notices you're outside, or to get some fresh air and enter the colony on foot to announce your return via the small cargo lock. Normally, you'd have waited a while first, but two months on your own without any human contact, together with a slightly uneasy feeling in the pit of your stomach that something may be wrong, impel you to the more direct course of action. Slipping from the crawlers cramped controls you move to pick up a torch and head for the inner door's manual override personnel entrance - which you know is set to open for all colony personnel. In the back of your head you remember something about the research team finding some spores deep under the ice field. Research thought they were plant spores, capable of hibernating though the long cold until the arrival of this planet's brief spring, when they'd flower. Of course, on this damn planet winter lasts thirty years and spring and summer only one; and that one year wasn't too much to get excited about either. Now, in the middle of winter, with the wind howling outside you remember those spores, and you feel a little chill shiver. Surely lock control couldn't have missed your arrival? Could the spores have come to life when exposed to light or some heat by the research team? If so they might have spread some disease or infection... You bury the thought and get moving: you'll know what's happening soon enough. Author's Notes -------------- I'm likely to never be able to spend enough time to compete at the higher end of level design, but the feedback from testers seems to indicate the map is fun to play, without any horrible flaws, so I hope you enjoy playing it too. Feel free to send any comments, questions, or notices if you review this level. Cheers! Copyright / Permissions ----------------------- This is my level, writing by me during 1999, 2000 and copyright - I would hope! Authors may NOT use this level as a base to build additional levels - but if by some small chance there's something to learn then by all means check out all you want in UnrealED You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this UNR through any electronic network (Internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. ---------------------- UNREAL and UNREAL TOURNAMENT (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and UNREAL TOURNAMENT and the UNREAL and UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are Properties of their respective owners.
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