With the popularity of (12) Elimination Tournament (v1.2), it was only a matter of time before the next version got released...and here it is! As some of you may already know, iNfraNe has taken over the development / work on the Elimination Tournament maps from it's original creator, GaDDeN...and it would appear that he is settling in just nice and carrying on the tradition of quality content!
Elimination Tournament is a Capture The Flag game that is best described as "Unreal Tournament in Warcraft 3".There are 6 different arenas to choose from, each with different gameplay. Sneak around in the high grass of the forest, jump between the platforms in burning lava or pick a camping spot in the Trench. The goal is to capture the enemy flag from the enemy base and bring it back to your own flag. To do that you will have to defeat the enemy team using weapons such as Minigun, Sniper Rifle, Acid Gun and many more.
There are also a large variety of gadgets to use as your fight the enemy team. Throw a bouncing grenade into the room, or plant a C4 under the enemy tower and wait for it to blow. Place barricades on defensive positions to block enemy fire.
Some of the changes included in this version are: Fixed blackened out lines on the multiboard when a player leaves. Fixed out of the map problem with shotgun. Nerfed Shrapnel Damage, 12max/shrapnel down from 15. Buffed Shotgun Damage, 6/bullet up from 5/bullet.
Refer to the readme for the complete list.
Elimination Tournament (1,3b) Version 1.3b: ¯¯¯¯¯¯¯¯¯¯¯¯ Fixed blackened out lines on the multiboard when a player leaves. Fixed out of the map problem with shotgun. Fixed respawn height problem. Fixed memory leak problems. Nerfed SMG cooldown, 1.5 up from 1.0. Nerfed Shrapnel Damage, 12max/shrapnel down from 15. Buffed Shotgun Damage, 6/bullet up from 5/bullet. "Nerfed" jump, no more superjumps for you guys. Version 1.3: ¯¯¯¯¯¯¯¯¯¯¯ Added Shotgun. Added flying off after dying by an explosion. Added 20 and 25min to timechosing options. Added end game statistics multiboard. Powerups can no longer be used while carrying the flag (you can pick them up so that your enemies dont get hold of them) Nerfed C4, 30 gold, up from 25. Fixed Sphere calculation for shock grenade. Fixed shared cooldown of gasgrenade and normal grenade. Fixed endgame viewpoint camera (sort of). Version 1.2: ¯¯¯¯¯¯¯¯¯¯¯ Added Assault terrain Added Gas Grenade Added timechosing Updated the main core particle system to the new version (should run smoother now). Updated all side-triggers. Changed Shrapnel, does more aoe damage, less damage on perfect hits. Nerfed minigun range. Changed acid gun, it will do 25 initial damage and disable jump for 5 seconds, over which 25 more damage is added. Slowing effect has been lowered. Reworked Laser, it will now go trough units and can hit units twice by bouncing on a wall. Fixed jump once again. Presumably fixed lag problems at the start of the game. Fixed a bug with medikit and jumping. Teamkillers will give gold to the teammember they kill (10+5*TKs), if they do not have the amount of gold at that moment they will not get gold untill they're out of debt again Gold income for killing enemy players has been increased ((1+(number of kills))*5) Periodic gold income has been decreased (1 per 2.5 seconds, instead of 1 per 2.0 seconds) A score difference of 3 will make the team ahead win. Version 1.1: ¯¯¯¯¯¯¯¯¯¯¯ Fixed a bug happening with barricades. Nerfed Shrapnel (it could instant kill) Version 1.0: ¯¯¯¯¯¯¯¯¯¯¯ Fixed damage calculations with AoE projectiles Fixed jump, you now only bounce when you land on unpathable terrain Fixed bugs with taking flag / scoring Fixed bugs with projectile when clicking near the hero Added weapon sounds Buffed Shrapnel (according to new calculations) Buffed Laser (more range and it is now the fastest projectile) Buffed Acid (25 initial damage, more slow) Nerfed Minigun (15 damage, down from 20) Nerfed SMG (8 damage, down from 10) Nerfed Sniper (50 damage, down from 60) Buffed Medikit (heals over 7.5 seconds now, down from 10) Buffed Grenade (according to new calculations) Buffed Camera (180 seconds, up from 120) Changed Barricade (10 gold 140 hp, it was 20 gold 200 hp) Changed pathing of C4 and Camera Changed Shock Grenade (disables jump, lasts 2 seconds) Changed most terrains Changed Assault terrain to Two Towers
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