This is an alternate "Forest" version of the Hunted v3.4 map. Same heroes, new locale.
Hunted is a WarCraft 3: The Frozen Throne scenario map wherein each player assumes the role of the VIP, a bodyguard, or an assassin and controls one hero directed towards a single task. The game is divided into rounds, and each round ends after the VIP either escapes or is killed. At the end of a round, all fallen heroes are revived, all players are returned to their respective starting locations, and all heroes go up one level.
The VIP is in grave danger. Play as a bodyguard and escort him to safety, or play as an assassin and hunt him down. It matters not how many foes you slay or how many of your allies fall...only whether the VIP lives or dies. Each player controls one hero and attempts to ensure the VIP's demise or escape. 11 custom heroes with unique skills allow a variety of strategies. Outguess and outmaneuver your opponents to ensure your victory. Strategy and teamwork will be essential to your success. At the end of each round, the map conditions are reset and all heroes go up a level. Your tactics must evolve as the game continues. Changes in Version 3.3: Speed of the Engineer's Repair ability has been doubled at all levels Mana cost of Repair (per point of health restored) increased by 50% The targeting cursor for Healing Ward now shows the correct area-of-effect The hotkey for Leadership (VIP) changed from E to R to avoid a conflict with Shield of Authority The waygate now plays a more appropriate animation while active
There are no comments yet. Be the first!