This was originally Mrchak's map, but he stopped at v2; Karawasa was nice enough to pick up the torch and carry on the Tower Defense dream! They have been working in tandem to pump out Beta7, Beta8, Beta 9 & finally Beta 10, which we now have here for you.
This is a custom Tower Defense game based on six basic elements: Fire, Earth, Light, Nature, Water, and Darkness. Elements can combine to create hybrid towers with special abilities. There are 15 Dual-Element Towers and 20 Triple-Element Towers. To add to the replay ability, there are multiple difficulty settings, the option of playing with elemental heroes, and choosing from a variety of different victory conditions. See if you can survive 60 waves of creeps running though your onslaught of elements!
Once the game started, you are allowed to choose for the game difficulty. Each difficulty has a unique setting. There are 5 levels of difficulty: Very Easy, Easy, Normal, Hard & Very Hard.
Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health. After any player has defeated all of the creeps in his area the next round will begin for all players.
Some of the changes included in this version are: Sludge Towers rebalanced Gemstone damage buffed Hero mode totally rebalanced Instant death towers completly reworked Tower Query added to builder Metal Towers reworked Dino Towers reworked
Refer to the readme for the complete list and more information.
Official Authors: * Mrchak * Karawasa **************************** CHANGELOG for Beta 10: **************************** Beta10: -New Terrain -New Loadscreen (Until 3.0 Release) -Difficulty adjustment removed -Host GUI system added -Ronald system reworked -Basic towers rebalanced (including Elemental Ones) -Interest can be gotten in random again(until lvl 40), lvl 2/3 elemental obtainable at 20/40 instead of 25/45 -Hero mode totally rebalanced -Instant death towers completly reworked -Tower Query added to builder -Metal Towers reworked -Dino Towers reworked -Price of lvl 2/3 Dual towers cheaper -Pure cost decreased -Infernal damage buff -Sun shockwave damage nerf -Lava incinerate buff -Crypt/Drowning damage buff -Laser rebalanced -Undead damage buff -Flamethrower damage nerf -Sludge Towers rebalanced -Gemstone damage buffed -Summoning Towers Drakes Buffed -Rainbow tower rebalanced -Flesh Golem XP rework -Tech/Life/Money buffed -Clay buffed -Lunar/Entangling/Clay reworked (Upgrades get significantly better) -Poison major slow and damage buff -Steams attack nerfed -Enchantment Faerie Fire CD decreased You get 1 lumber each 5 rounds. Spend it at the Elemental Summoning Center - summon an elemental and you can then infuse its element into towers. By mixing elements you can create towers with special abilities. By focusing on one element you can build strong pure elemental towers. To build level 5 single elemental towers you need to support it with an elemental essence, which costs 1 lumber. Most spawned creeps have elemental armor. Each element is strong against one armor type and weak against another. See the tower descriptions for specifics. Every 15 seconds you get extra cash based on your unspent gold (interest). Your interest rate starts at 2.0% and you can spend lumber to increase it. You can sell towers too. 100% refund for non-elemental towers, 75% for elemental towers. Type "-random" before the end of level 5 to have your lumber randomly spent for you. Not for the inexperienced.
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