This unique map offers a completely different custom gameplay style than the normal 'Hero-Focused' types of games often seen on Battle.net
Utilizing massive armies (all completely custom units), the objective is to take and hold a series of control points scattered between two opposing sides. The team that currently controls the most of these areas will slowly gain power over the other team, shown by the power bar in the multiboard. As soon as one team drains the other team's power completely, they win.
Revision B -Upped price of all Level 4 Units considerably -Added the seeker (L.1), Ogre Battle Chief (L.4), and Piercing Specialty to their respective buildings VERSION 2.2 -'Class' System makes figuring out how to counter opponents strategies easier, and makes techtree requirements more understandable -New armor classes fit in to the class structure -NEW UNITS! 8 new units -New abilities. Updated abilities on old units, completely new (JASS and triggered) abilities on the new units -Cleaned up tooltips, techtree requirements -2 New specialties, Piercing and Support -12 Lumber per distribution, up from 10 Gameplay Features and Tips -Lumber for base expansion is distributed at 0600 and 1800. Lumber is used to expand and build up your base to get more powerful units. -The Neutral Control points start out defended by a small group of neutral units, take these quickly to gain an early edge -Level 1 Barracks produces 4 units at a time, Level 2 = 3 units, Level 3 = 2, and Level 4 produces 1 very powerful unit. -Custom upgrade and 'specialty' system gives you access to more units to gain an advantage over the enemies -Heroes, though powerful when controlled correctly, can quickly become overwhelmed
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