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Saishy has enjoyed playing this Tower Defence map (originally created by Arkguil back in 2002) so much, that he revamped it, and gave it a new life. 'Arkguil Tower Defense' come with a player suggestion of between 2 and 10, which is pretty good depending on the number of players that may be available to play.
The objective is pretty straight forward, first and foremost...stay alive! Aside from the primary objective, to have some fun, you will have to try to survive through the hordes of creeps that will be coming at you, (incidentally, their objective is to try to keep you from accomplishing your primary objective...) and protect the people in the cathedral.
To break it down for you:
Prevent the attackers from reaching the cathedral.
You will need the Utility Tower Builder to win this.
Carefull, some monsters will attack, build more resistance towers to block them.
The first air wave is at lvl 10, they are strong and fast.
Some of the changes Saishy made are:
Difficult in inicial levels corrected.
Units collision size changed to 0.
Arrow Tower and Cannon Tower models corrected.
Refer to the readme for more information.
Description: This is a very old Tower Defense, made in 2002, with a new look and changes. Try to survive trough hordes of creeps and protect the people in the cathedral. Read readme for details. Players suggested: 2 to 10. -Prevent the attackers from reaching the cathedral. -You will need the Utility Tower Builder to win this. -Carefull, some monsters will attack, build more resistance towers to block them. -The first air wave is at lv 10, they are strong and fast. Screenshots: xXx Readme File: DATE AUTHOR VERSION DESCRIPTION ---------- -------------- --------- ------------------------------------------------- 24/07/2002 Arkguil 2.00 Fixed Ending and generated Shadows. 24/07/2002 Arkguil 2.01 Added attack to attackers units. 24/07/2002 Arkguil 2.02 Changed Price of Ice(+10) and Lightning(-10) 24/07/2002 Arkguil 2.03 KickVote System(tm) added and Spawn Timer added 24/07/2002 Arkguil 2.04 Fixed Ending, Level 24 and Boss 25/07/2002 Arkguil 2.05 Added Evilseeds's Give Gold Command, Balanced Monsters / Towers 25/07/2002 Arkguil 2.06 Longer KickVote Timer (60 Sec), Fixed a possible bug in KickVote 25/07/2002 Arkguil 2.07 Balanced level 25, Lowered Build time of Village Protector and Peon 25/07/2002 Arkguil 2.08 Changed level 15 Monster (Lizard Sucked). Peon should not be able to block monsters (as originaly intended). Harder Bosses. Fixed terrain. Fixed a possible bug with Lives Count. Added random sounds (Like every Tower D. Maps :P) 26/07/2002 Arkguil 3.00 Balanced monsters. 26/07/2002 Arkguil 3.01 Fixed Bad bug in 3.00 26/07/2002 Arkguil 3.02 Increased Boss Level Dificulty. Increased Ice Tower cost. 26/07/2002 Arkguil 3.03 Boss Level Too Hard. Added Vote System for Random Sounds 26/07/2002 Arkguil 3.04 Boss Level Still too hard. Added attack for Peons. Lowered Tower AC. Added Flying Level 26. 29/07/2002 Arkguil 3.05 Balanced Monsters / Towers. Added play sound command. 31/07/2002 Arkguil 3.06 Fixed Give Gold Command bug. Added Give Unit Command. 03/08/2002 Arkguil 3.07 Added Difficulty Setting. Increased Regen of Towers. Added a victory wait before it goes to cinematic. Selling System! No more Basic Tower. Was useless. 04/08/2002 Arkguil 3.08 Trees HP and AC Upped (Corrupted only). Selling Injured towers will give 0 gold 05/08/2002 Arkguil 3.09 So many changes... 3.08 was so fucked :P 06/08/2002 Arkguil 3.10 New Selling Button on towers. Spell immune levels. Cannot sell towers while kickvote is active. 21/00/2007 Saishy 3.12 Map changed, and Quicksilver302 changes corrected. 22/00/2007 Saishy 3.13 Map changed again. Quicksilver302 changes removed. Difficult in inicial levels corrected. Web ability corrected. Units collision size changed to 0. Arrow Tower and Cannon Tower models corrected. Many others things corrected.
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