Azeroth's Arcane Arena

This is a great game based on a great story! This map has a lot of nice features, such as: Vexorian’s hero selection system, Voluntary duel...

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This is a great game based on a great story! This map has a lot of nice features, such as: Vexorian’s hero selection system, Voluntary duel system allows you to invite another player to duel, and the spells available are a nice touch, to name a few.

I think you will find this map alot of fun to play, See the readme for a list of fixes and more information.

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Download 'aaav11.4.w3x' (591KB)

Readme
Map Author: Blade.dk
Description: At the very heart of Azeroth an arena lies. Whether human, orc, elf, naga or demon, everyone's dream is to win there and achieve the greatest honor possible: to be a champion of Azeroth's Arcane Arena.
Suggested Players: 12
Map Size: 64 X 64
Tileset: Cityscape
Released: 8 September 2005
Last Updated: 19 October 2005
Download: AAAv1.4.w3x (591KB)

Version History

More details:
- 22 Heroes all with different abilities.
- Tons of Jass Enhanced spells and items, an average of over 3 custom spells per Hero.
- AI that controls computer players and players that leaves the game's Heroes. Heroes under the effects of this AI will move, attack, pickup and use items and learn and cast spells.
- Team based (4 teams with 3 players on each), meaning that you won't see those nasty all vs. one fights.
- Each player has to vote for the wanted game duration. Then the average time is calculated and the team with most kills when that time has elapsed wins.
- Is pretty balanced, no cheap tomes in shops for example.
- Multiplayer-friendly size, but not totally ripped of custom models/icons.
- No leaks, meaning that the map won't be slower as time flies.
- Pretty fast loading time and execution time, so it shouldn't be laggy.
- A Hero selection system that doesn't suck (Vexorian's).
- Help menu and tips that makes learning how things works easy for people new to the map.
- Inventory system featuring a backpack and equipable items.
- Duelling system.
- You do NOT have to type annoying text messages to activate special features.
--------------------

[u]Please report bugs and give me comments and suggestions.[/u]






v 1.4: 
Fixes/Improvements: 
- Fixed the bug with different spells pausing the same units in the Airy Charge and Toxic Sliver spells. 
- Fixed some tooltip errors. 
- Lots of code improvements, should make the map faster, during initialization, exitting and the game it self. 
- Fixed a bug that prevented the winner of a duel from getting bounty if the other duellant was killed by one of the neutral spell effects in the duel area. 
- Fixed a minor memory leak in Airy Charge. The leak was not very important, but it was able to create problems by interrupting other spells. 
- Fixed a lot of bugs with the duelling system and spells that moved the unit. 
- Fixed the Geyser tooltip, it said that it dealt 500 damage, but it was actually increased to 800. 
- Fixed a horrible bug that allowed Guardian Angel to revive Hero illusions, and thereby giving the player more Heroes. 
- AI controlled Heroes will now attack as soon as a duel starts. 
- Fixed a bug that caused Charge to not destroy it's effect and also changed it so the Knight will face his target during the whole charge. 
- Fixed a bug that caused Rune of Rejuvenation to do nothing at all. 
- To send out/accept a duel challenge, players need to have at least 20% of their maximum hit points, this should fix a bug that happened when a Hero died just as he/she/it casted a duel control ability. 
- Removed smoke from the two most used fire models, this should help agains lag. 
- Stone of Health and Stone of Mana haven't got regeneration bonuses anymore, was causing trouble with the Inventory System, and I didn't find them well for being equipable items. 
Balance Changes: 
- The duelling system will no longer give items to winners, it was causing imbalance since tank Heroes won the duels almost every time. 
- Increased Stomp's cooldown. 
- Reduced Rune of Invisibility's duration. 
- To send out/accept a duel challenge, players need to have at least 20% of their maximum hit points.

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Blade.dk


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Registered 19th January 2006

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