Battle Tanks

Battle Tanks is a Warcraft III: The frozen Throne, where you have to buy tanks, weapons and equipment to destroy the enemy base. Thi...

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Battle Tanks is a Warcraft III: The frozen Throne, where you have to buy tanks, weapons and equipment to destroy the enemy base. This map boastssome of the best terrain that you will find in a Warcraft III map...along with exceptional gameplay, whether you like to be up close and personal with your tactics, or if you like to reach out and touch your enemies from afar! The map size is perfect for every gamer.

Some of the features of this map are: Buy one of 15 tanks. Choose from 54 weapons and 26 equipments up to 6 items, which you can use in the battle. Every 15 seconds there will spawn new units, which attack your enemy. Try different strategies:

  • Trade for your team
  • Fight at the front
  • Upgrade the units and buildings from your gold.
Use the extra abilites of tanks and find the best for you. Choose extra weapons which only attack air or only tanks. Fight safely from a long distance or go to the front. Buy factories, which can heal you.

Good luck with your battles, you're going to need it if you want to be the one to walk away with bragging rights!

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v 7.58	

    * Fixed a bug with "-playerswap"
    * Fixed some teleport-stuck places

v 7.57	

    * Ghost Tank is stronger
    * -playerswap to swap control
    * Fixed a bug with upgrade-gold

v 7.56	

    * Fixed some bugs

v 7.55	

    * Fixed a bug with mines and explosives
    * Probably winter tournament map

v 7.54	

    * Fixed some bugs

v 7.53	

    * Fixed some bugs

v 7.52	

    * Fixed a bug with "-notips"
    * Explosives are cheaper

v 7.51	

    * Fixed some bugs
    * Healer are weaker

v 7.50	

    * "-abortleague" with Voting
    * Ultimatie Pack contains Detector
    * Repair-Items are better
    * Less bounty for towers
    * More bounty for creeps
    * Buildings are less strong
    * No more additional income for CPs
    * Shredder - Unit Teleport balanced
    * New Shop: Goblin Trader
    * CP-Teleporter cheaper (75)
    * Replaced Vehicle-Info with CP-Teleporter
    * CP-Teleporter no longer as an item
    * Slower creep spawn-rate
    * "-handicap x" for self
    * Tips ("-notips")
    * Placed Heal-items on the map
    * Battery added
    * Siege Pack (Calls Mortar Teams, reduces armor)
    * Weapon division between Goblin Shop and base is different
    * Update as an XP-Up
    * New Tank: Ghost Tank

v 7.48	

    * Mines deal 20% less damage
    * Fixed some bugs with the league

v 7.47	

    * removed "-cam" because of bugs
    * no league games from older versions are accepted

v 7.46	

    * Fixed some bugs
    * "-cam" for a 3rd person camera added

v 7.45	

    * Bombs and AA Gun cost 6000 gold
    * Light Plasma Gun has now 2 projectiles
    * Demolisher costs 1900 gold
    * Multi-Bow costs 1100 gold
    * Helicopter has 900 HP
    * Tinker has 300 HP
    * Fixed some bugs

v 7.44	

    * When leaving the game, dropped items are sold
    * Fixed a bug on buying a Machine Gun

v 7.43	

    * Optimized some tooltips
    * Removed AA Gun and Bombs
    * Added Machine Gun and Grenade Launcher
    * Edited Basic Cannon
    * Guard, Frost-Robot and Heavy Tank are stronger
    * Fixed the bug with invisible units
    * Mines are activated after 3 seconds
    * No Pool is standard and can be deactivated with "-share"
    * The income after leavers is less highered than before
    * Players who are away cannot take items

v 7.42	

    * Power Pack fixed
    * Mine Remote Fuse Splash
    * Fixed bug with used items
    * Gold division on start

v 7.41	

    * Winter landscape

v 7.40	

    * Repair Kit repairs instantly

v 7.39	

    * Landscape is more open for groudn units

v 7.38	

    * Removed some text bugs
    * Removed a bug with the CP-Teleporter

v 7.37	

    * Healing is only reduced by 25% when all CPs are hold
    * All league players have to type "-league", not only one
    * "-whosleague" shows all players who are registered for the league
    * When upgrading troops you earn 3% of your allied force

v 7.36	

    * Effect while casting the CP-Teleporter
    * The teleporter has now a range of 3500
    * Fireball Cannon costs 2200 gold
    * Abilities are weaker
    * 20% less bounty for units and buildings
    * Anti-tank weapons are 20% weaker
    * Each team receives additional 5 gold per second
    * Only one player per team has to type "-league"

v 7.35	

    * Fixed different bugs with items (Sell, take)
    * As soon as the host types Nopool etc, a message is diesplayed
    * Control Point Teleports need 3 seconds
    * Aiming Rocket and Lavabolt have less range
    * Hail of Bombs, Hell Fire and Infernal Fire-Rain are weaker

v 7.34	

    * -give works again
    * Chaos Teleport works again
    * Thunder Tank is weaker
    * Fixed a league bug

v 7.33	

    * Fire Bomb fixed
    * -give gives warning when nopool is enabled
    * -mode views nopool, too
    * Basic Magic Upgrade costs are right
    * Remote Fuse has cooldown
    * Control Points are placed different
    * Fixed trader bug
    * Tinker can plant mines
    * Mines explode when air is nearby, too
    * Fixed a stratigic location bug

v 7.32	

    * Tinker is weaker
    * Fixed weapons upgrade bugs
    * You can only buy a new tank, when your items are ready
    * Edited the center
    * Insane AI is cheating now
    * Anti-building weapons have a longer range

v 7.31	

    * Fixed lots of bugs

v 7.30	

    * Added Strategic Locations
    * New Mana-Values
    * Progress Bars show Control Point conquest
    * Added a sound when starting to conquer a CP
    * Traders have less reward
    * New weapons upgrade method
    * Some items rebalanced
    * Tinker has new abilties
    * Rush / Ultra Rush: More start experience
    * Minimum for league games is now 2 league players per team
    * Option: Conquest Victory (-cv)
    * AI is better
    * Only English versions of Battle Tanks now
    * New League System
    * Win, when all enemies have left the game
    * Explosives and Mines are fixed
    * Edited Map Center

v 7.25	

    * Fixed bug in the trading system

v 7.24	

    * Fixed bugs in the league
    * Fixed bugs with -nopool

v 7.23	

    * Owners of items are saved
    * Bots play ultra rush, too

v 7.22	

    * Creeps have more HP, but deal less damage
    * Guard is rebalanced
    * Removed Tornado
    * New mode: Ultra Rush

v 7.21	

    * Improved AI
    * AI uses abilities
    * AI uses CP-Teleporters
    * Helicopter is better
    * Heavy Tank is weaker
    * Changed weapons a bit
    * Infernal- and Frost-Robot in the base
    * Goblin-Shredder more expensive and stronger
    * Small change in landscape
    * -nopool with time limit
    * Factories are cheaper
    * More gold for the enemy, if a factory is destroyed or taken over
    * Detecting works right
    * Fixed bugs with upgrades and gold division

v 7.20	

    * More better weapons in the middle of the map
    * Improved AI
    * League-Reset, better coding

v 7.12	

    * Air units stay air while invisible
    * Unspecific detecting
    * Units can be bought in packs

v 7.11	

    * Unit-Teleport not for not-moving units
    * More Experience
    * Changed Multi-Rockets and Light Plasma Gun

v 7.10	

    * Specific detecting of mines / tanks
    * Leavers divide 50% except of 100% of their money with -nopool
    * 50% XP to all, 50% to the killer
    * Bombs and mines have less range
    * Fixed upgrade of basic cannon

v 7.09	

    * More low-ranged weapons
    * Mine-Fuze for 2500 (+ Radar)
    * Hellfire weaker
    * Frost-Robot stronger (13000 Gold)
    * Frost- and Infernal-Robot at the shop in the middle
    * Goblin-Shredder and Guard in the Tank Factory

v 7.08	

    * Time limit for landmines
    * About 15% less XP
    * Goblin-Shredder now costs 3000
    * Ice Prison is stronger and has less stun
    * Tinker don't lose mana if the teleport is invalid
    * Added Iron-Hull
    * "-nopool" deactivates gold transfer in the team
    * Smaller change in the Radar-System

v 7.07	

    * Radarsystem works
    * Less stun for abilties
    * Ice Prison slows again

v 7.06	

    * Fixed bug with the AI
    * Fixed bug with trading system
    * Hotkeys fixed
    * Kill-Messages without killer are fixed

v 7.05	

    * Abiltiy-Hotkeys on Q, W, E, R, T
    * CPs influence income
    * Upgraders' income is divided, when he leaves
    * No lower speed when carrying the flag
    * In Bombing-mode CPs can't be captured
    * Max Speed reduced to 450
    * Traders have no tank weapon

v 7.04	

    * Turbo engines now have a smaller effect
    * CP-Teleporter are cheaper
    * Goblin-Sappers are fixed

v 7.03	

    * Less XP for trader
    * Lava-Spawns now really work
    * Changed weapons
    * Changed Electro-Aura

v 7.02	

    * Helicopter cheaper
    * Jet turbo works now

v 7.01	

    * Less XP for heroes and buldings
    * Lava-Spawns work right
    * Movespeed in "-stats"
    * Display for Vehicle-Upgrades
    * Thundertank stronger
    * Improved range of some abilities
    * "-league" fixed
    * Changed landscape
    * Infernal- and Frost-Robot a bit weaker
    * Tank costs now work really

v 7.00	

    * Gold-division for upgrades changed
    * More Weapon-Upgrades
    * Abilities reworked
    * New abilities
    * Less cooldown for abilties and items
    * Less respawn-time
    * Only 25 levels
    * Only 5 levels for abilties
    * Healing and armor per level
    * "-league" to play a league-game
    * Changed loadscreen and text
    * New item: Bomb placer
    * Removed some items
    * Buildings are weaker
    * Fixed a bug with "-giveup"
    * Fixed a bug with the tank costs
    * once-usable items have now 5 seconds cooldown

v 6.32	

    * Tank-costs-bug fixed
    * Rebalanced some abilities

v 6.31	

    * Goblin-Shredder: New Ability
    * Treants have more HP

v 6.30	

    * Anti-Buildings-Weapon
    * Multishot-Weapons
    * Treants have more HP
    * Upgrades are rebalanced
    * Waypoints improved
    * "-giveup"
    * "-stats"
    * Ice Prison: Slow
    * AA Gun and Bombs only against Heroes
    * League added

v 6.27	

    * CP-Teleporters are cheaper
    * Towers can't be placed at the enemies' base

v 6.26	

    * CP-Teleporter can only teleport from CPs

v 6.25	

    * Traders earn more money
    * "-give" works correctly

v 6.24	

    * Improved trading system
    * Unit-Upgrades cost 2000 gold
    * Fireball Cannon - Upgrade costs 600 gold

v 6.23	

    * Statistics are shown again
    * Trader-Zeppelin has 50% more hitpoints
    * Trader-Combos are cheaper
    * "Wood" is now called "Bundle of lumber"
    * "System-Shocker" costs 2500 gold
    * Force-Upgrades are randomized on same level

v 6.22	

    * "-give" works again
    * Display of cooldown for trade items
    * The trader divides 50% of his reward automatically
    * Bases and parts of the map are redesigned

v 6.21	

    * Trading system has been improved

v 6.20	

    * The AI has been improved
    * Scripts have been improved
    * Some Rebalancings
    * New trading system

v 6.1	

    * New ability: Thunderstorm
    * Rebalanced abilities
    * Healing is reduced, when there are no control points for the team
    * Laser Towers are stronger
*

v 6.0	

    * Add 2 new control points
    * Weapons can be upgraded
    * The AI has been improved
    * New game-mode: Bombingrun
    * The game runs more fluently

v 5.9	

    * Changed tanks and abilities
    * Extremely expensive weapons are cheaper

v 5.8	

    * Added AI
    * Fixed bugs (Trader)
    * Vote can be skipped
    * Upgrades are differently divided

v 5.7	

    * Removed command "-afk"
    * New ability: Lavabolt
    * Trader-Zeppelin cannot carry hulls anymore
    * Edited some weapons

v 5.6	

    * Trading system: 20% less reward

v 5.5	

    * Changed trading system
    * New creep-type: Zeppelin
    * Edited landscape

v 5.4	

    * New tank: Guard
    * Rebalanced items
    * Edited landscape
    * New trading system
    * 5 new weapons
    * Bombs: Damage per unit except except of divided damage
    * Tank weapon is weaker (350 -> 300)
    * "-team x": renames your team
    * Different changes

v 5.3	

    * Calculated weapons strength new
    * Rebalanced items
    * Decreased trading cooldowns by 25%

v 5.2	

    * 2 new tanks (Trader-Zeppelin, Goblin Mini Mech)
    * 2 additional Rocket Towers each team
    * Removed vote for air units
    * Upgrades cost 2500 gold, new income: 1 gold per second

v 5.1	

    * Every tank has a new additional ability
    * Ablities can only be skilled every 2 levels
    * Inventory has now 6 slots everytime

v 5.0	

    * Creeps are more expensive (200%)

v 4.9	

    * Removed Tower Ruin in the middle
    * Less bounty for creeps (50%)
    * Buildings have less hitpoints (50%)
    * Towers deal less damage (33%)
    * Buildings Upgrades are weaker
    * Infernal-Robot is cheaper (15000)
    * Towers can only built from 5 minutes after start
    * Bounty is different calculated: 100+(2% Tank cost)

v 4.8	

    * Trading system is weaker (75%)
    * Allies only divide 33% of their gold
    * Weapons from Weapon Center I are edited
    * You start the game on level 2
    * More starting money (3000)
    * Bounty is differently calculated: 100+(1,5% tank costs)

v 4.7	

    * New upgrade: Buildings Upgrade
    * Upgrades increase the income (2 Gold / 5 Seconds)
    * Controll Point-Teleport, once useable item
    * Aiming rocket, once useable item
    * Traders divide wood, when leaving the game
    * Shiel Generator: Spawns 3 invulnerarable units, which protect you
    * System-Shocker: Stuns the enemy for 5 seconds when used
    * Bounty is differently calculated: 100+(2,5% tank costs)
    * Repair-Bots are much more useful now (60 -> 100)
    * Removed bugs in the Multikill-System
    * Optimized hint, when an item is offered to sell
    * Only once useable items will be collected in one inventory slot
    * Some items are now cheaper

v 4.6	

    * Trading system is weaker (80%)
    * Changes in the landscape
    * New tanks: Hell Tank(8000), Demolisher (3000)
    * No limits of targets for abilities (except of the Electro-Shocker)

v 4.5	

    * Changed the trading routes
    * Some changes in the landscape
    * Edited some weapons

v 4.4	

    * Items can be sold to allies (75%)
    * New controll points added
    * Decreased bounty for creeps
    * Added"-zoom"
    * Changed Multikill-System
    * Computergold only every 5 minutes

v 4.3	

    * Tinkers can only repair buildings now
    * Tank-Factory is invulnerable, if one of the two lasertowers is alive
    * Factory-Limit: 5 each Team
    * Weapons edited
    * New weapon: Ghosts of Doom
    * Removed Movement-Blockers against air at the base
    * Towers cannot be built in the enemy base
    * Control points are captureable again

v 4.2	

    * Photon Bombs weaker
    * Mini-Rockets better and more expensive
    * Knuckle Cannone better and more expensive
    * Placed Movement-Blockers against air at the base
    * Tank Weapon is stronger

v 4.1	

    * Weapons edited (Replaced Ballista)
    * Multikill (Every 10 kills without deaths)
    * Command "-afk"
    * More starting money
    * Stats edited
    * Reworked trade system
    * New trading route (Spionage)
    * Towers can be rebuilt after destruction
    * No more towers in items, 2 new equipments
    * Added controll points
    * Bombs have less explosion range
    * Edited landscape a bit
    * Smaller changes and fixes
    * Weather change system
    * Weather: Snow, rain, sun
    * New weapon: Sheep Cannon

v 4.0	

    * Edited weapons (Frostprojectiles, Photontorpedo, Fragment Bombs)
    * You can only have 50 creeps at the same time
    * Creeps 20 gold more expensive
    * New trade toute (Food, 80 wood)
    * Edited landscape a bit

v 3.9	

    * Goblin Tanks - Ability: Weaker (1100 -> 1000)
    * Artillery less range (1150 -> 1050) and faster (2.2 -> 2.1)
    * Plasmabombs: New weapon
    * Creeps 33% more expensive
    * Gold costs for contract 50%
    * Fixed bugs ("-ping")

v 3.8	

    * Reduced cooldown for abilities (60 sek -> 40 sek)
    * Ancient - Ability: Better, more hp each level
    * Goblin Tank - New ability
    * Air is slower
    * Other respawn time: 10+[(Costs of the tank) / 1500]
    * AA Guns have a bit more range (750 -> 800)
    * Reduced income (10 -> 5)
    * Cheaper upgrades (3000 -> 2000)
    * Fixed different bugs ("hat das Spiel verlassen!")
    * Optimized scripts
    * Command "-kill" removed
    * "-rain" and "-norain" to change the weather
    * It's day all the time
    * Artillery: More cooldown(2.0 -> 2.2)
    * Frostprojectiles: More range(900 -> 1050)

v 3.7	

    * Helicopter - Ability: "Bombardment"
    * Light Tank- Ability: "Multi-Rocket Shot "
    * Death Tank - Ability: "Aufspiessen"
    * Goblin Tank - Ability: "Shockwave"
    * Zeppelin - Ability: New effects
    * Sky tank - Ability: Less range, more splash
    * Removed 2 autopilot commands
    * Air weaker
    * Removed small tornados
    * Creeps: More bounty
    * Towers: More expensive
    * Machinegun: More expensive and better
    * Electro Cannon: More expensive and better
    * Replaced Machine Arrow Shot Pack with Multi-Rockets Pack
    * Removed 3rd person cam
    * Smaller base
    * Hulls: weaker
    * "-give x y" possible with player names now
    * Edited music
    * Made trading more efficient
    * Anti team-attack
    * Player-owned creeps: No bounty
    * Tanks: More bounty
    * Placed 2 more laser towers in the bases

v 3.6	

    * Allies only divide 50% of their gold
    * The team, who destroyed a factory gets income
    * Less trade cooldowns (75%)
    * Marked the trader on the minimap
    * Flame Strike weaker against buildings (50%)
    * Rocket Towers are better
    * Removed multikill

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