The Black Company is a campaign being developed by BadThrall. The campaign also received help from Fuertisimo but he has since left the project. The goal is to provide an accurate(mostly) and fun rendition of Glen Cook's novel, The Black Company, using the Warcraft 3 engine.
The development of this campaign started slightly after the Frozen Throne was released, which was around two years ago now. (Although that doesn't mean I'm working on it around the clock, simply intervals of time)
Croaker spoke to assembled Company: In olden times the outfit consisted entirely of black soldiers. Thus the name. Its slow drift northward has seen not only its diminustion but a shift in its makeup. One-Eye is the only black man with us today. We are the last of the Twelve True Companies. We have out-endured the others by more than a century, but I fear we're into our twilight days. I fear this may be the Company's final commission. A page of history is about to turn. Once it does, the great warrior brotherhoods will be gone and forgotten.
But Croaker was wrong...
Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hardbitten men of the Black Company take their pay and do what they must buring their doubts with their dead.
Until the prophecy: The White Rose has been reborn, somewhere, to embody good once more.
There must be a way for the Black Company to find her...
Overview: Single Player Campaign features: 1 new Human/Mercenary force Tech-Tree Re-worked Damage System (Calvary, Pierce, Melee, Pike, Seige, Magic) New Unit Balance System New Special Effects Unit Experience System Re-worked Difficulty system Custom Spells Custom Heroes Custom Units Custom Buildings New Music New Skins Custom Tilesets 2+ Hours of Cutscenes
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