Cannon Defense is a 6 player map created by Bob27. The object of the game is to survive 20 waves of enemies, who will try and get past you. Each player will control their own Cannon, which they can use to shoot at the approaching enemies, and try and kill them before they reach the edge of the map. Once they reach the edge of the map you will loose one life, and then when you have no lives left you loose the game.
Contents ¯¯¯¯¯¯¯ - Map Overview - Details - Credits - Change Log - Protection - Usage Map Overview ¯¯¯¯¯¯¯¯¯¯¯¯ Cannon Defense is a 6 player map created by Bob27. The object of the game is to survive 20 waves of enemies, who will try and get past you. Each player will control their own Cannon, which they can use to shoot at the approaching enemies, and try and kill them before they reach the edge of the map. Once they reach the edge of the map you will loose one life, and then when you have no lives left you loose the game. Details ¯¯¯¯¯¯¯ In Cannon Defense you each control a Cannon, which you can use to attack enemies. You attack by simply right clicking where you want to shoot, and the Cannon will shoot there. Once all attacking enemies have been killed the level will finish, each play will be giving some gold as a reward for finishing the level and the countdown to the next level will begin. At the start of the map you will start of with 20 lives, and then whenever an enemy makes it past your Cannons you will loose a life. However you can buy lives (See Upgrades and Abilities). As well as being able to shoot enemies with your Cannons you can use a number of abilities and upgrades to use against the enemies to damage them, slow them down or increase the power of your cannon. These are listed in the Abilities and Upgrades section. During each game, there will be a number of random events that will happen, these will be the same each time, and will happen once everytime you play the map, however it will happen on a random level, and you will have no idea when one of these events will happen. These events will make it harder for you, the player to be able to kill all enemies. This could be because of things like limited visibility, or something else. Credits ¯¯¯¯¯¯¯ Models: olofmoleman: ShipCannon.mdx xXm0rpH3usXx: flag_lion.mdx, flag_lordearon.mdx flagpole_lordearon.mdx, pavement.mdx pavement_corner.mdx, pavement_corner[inverted].mdx, stairs.mdx, stairs_corner.mdx, stairs_platfrom.mdx wall_blank[upper].mdx, wall_edge[upper].mdx Terrain Help: Craka_J Beta Testing: Craka_J b00ier kalair nothingman Xexalithian Change Log ¯¯¯¯¯¯¯¯¯¯ 1.0: -Flame Strike ability damage increased -2nd Countdown Timer window appearing -Castle terrain created -Fixed the lightning bug Beta 2: -Camera Rotation system added -Runes and Power-ups added to the map -Random events will occur during the game -Terrain remade -Ensnare added -Slow added Beta 1: -Resource system fixed -Multi board replaced with Leader board -Camera angles fixed -Reset Camera option added Alpha 2: -New abilities added -Level 10 Boss balanced -Damage upgrade added Alpha 1: -Creation of map Protection ¯¯¯¯¯¯¯¯¯¯ This map has been protected and optimized to decrease the file size of the map and to stop people from stealing my map. If you have any questions about how I have done anything in the map or would like to learn how do something in the map then send me an email at firstname.lastname@example.org or a private message at http://www.hiveworkshop.com. Usage ¯¯¯¯¯ This map has been protected to stop people from stealing the map. You can not edit this map in anyway, without my permission, or redistribute without my permission.
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