This CTF variant plays a lot like the real-life game of Capture the Flag. On your own side, you're invulnerable, but on the enemy's side, if you're 'tagged' you goto jail, where you stay for 1 minute or until one of your units frees you. Players use special heroes with custom tagging abilities like the ability to summon wolves to track down enemies, or hurl a boulder to tag enemies from afar.
Each team also has a group of basic units that are controlled by an AI pathing system. This AI is good enough to capture the flag at times, and to tag you if you're not careful. General AI commands -defend sets your AI units to generally defensive paths -offense sets your AI units to generally attack the enemy -reassign resets your AI units paths, useful every few minutes to prevent idle guards.
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