championsofdurance122.zip —
This is a very intrested modified campaign/melee map with some very cool spells. Definitly download/comment worthy. Check the screenies below if you don't belive me!
Champions of Durance Public Alpha Test (v1.22) ------------------------- Requirements ------------------------- - Warcraft III w/ expansion The Frozen Throne - Pentium 4 2Ghz w/ 256mb ram or Athlon equivalent. Champions of Durance is a highly triggered map, and requires a stronger computer for optimal play than does base Warcraft III. ------------------------- Installation Instructions ------------------------- Simply decompress the Zipped "Champions of Durance.w3x" to your Warcraft III\Maps\Download folder. ------------------------- Contact Info ------------------------- Designer: Sud email: [email protected] CoD website: http://members.shaw.ca/Da_Sud/cod.htm CoD Forums: http://dasud.proboards7.com/ Feedback is welcomed. ------------------------- Game Information ------------------------- Champions of Durance is a new kind of AoS, quite unlike any other. It emphasizes teamwork, intelligent use of skills, situational planning, and strategy, rather than iteming up your hero to uberness and attack moving the map to oblivion. Gameplay aspects include: - No heroes that are useless early game then become godly late game (or vice versa). Anything has a counter. Intelligent purchasing of items will keep your hero viable all game long. - Skill based spells and abilities. If you're looking for auto-aim storm bolts and godly passives, this is not the map for you. Almost all of the hard hitting spells require prediction and aiming, adding both a new level of skillful play, and adding an interesting psychological factor, which reduces instances of "heroes standing on opposite sides of creeps pretty much ignoring each other while they farm/level up". - Team-oriented and objective based teamplay. As you progress in the game, knocking out objectives will increase the power of the entire team as a whole. - Improved hero kill reward system. As players kill other players and accumulate items, their difficulty factor, or bounty, increases, giving any players that are able to kill them greater rewards. The player who loads himself up with too many items and foolishly dies has actually become a target of opportunity that an entire team will want to go after, rather than something everybody wants to avoid. - Multiple VIABLE methods to achieve victory. Actions such as farming, hero killing, seiging, etc. all increase your personal wealth and that can be used to make the team stronger. Your team can spend its resources on powerful items, or build up its base to create stronger pushes, or build structures that benefit the entire team as a whole. Whether a team wishes to focus on strong pushes, or slaughtering the other team, all styles of play have a role. - Almost every hero skill has been elaborately triggered by a real life software developer. Items come with many different effects bound to them (currently the most powerful item in the game carries over 11 effects!) - A genuine learning curve that actually gives the player an opportunity to improve in skill, rather than handing him kills with no effort. - Heroes are not "carbon copies" of each other, and strengths and weaknesses are emphasized for each individual hero. Agility heroes are fast and good shock troopers, strength heroes are great at front line operations, and mages are frail but pack some very powerful nukes.
There are no comments yet. Be the first!