Champions of Durance is a new AoS geared toward high level AoS players. It features unique gameplay that rewards players with strategy, aim (most abilities require you to aim, rather than the norm autoaim abilities), technique, and teamwork. Heroes are created to be balanced, yet powerful, and specialized in their roles, with attention made that they never become obsolete. Attack the foe with multiple viable strategies, create user towers to boost your army's potential, passive towers to increase your team's power, or purchase items to increase your personal strength, but every strategy has a counter that can be overcome.
Champions of Durance Public Alpha Test (v1.92) ------------------------- Requirements ------------------------- - Warcraft III w/ expansion The Frozen Throne - Pentium 4 2Ghz w/ 256mb ram or Athlon equivalent. Champions of Durance is a highly triggered map, and requires a stronger computer for optimal play than does base Warcraft III. (You may be able to improve performance by dropping down graphical settings such as resolution and color depth) ------------------------- Installation Instructions ------------------------- Simply decompress the Zipped Archive contents to your Warcraft III\Maps\Download folder. Two maps should extract (the full version and the "Lite" version). ------------------------- Contact Info ------------------------- Designer: Sud email: Da_Sud@shaw.ca CoD website: http://members.shaw.ca/Da_Sud/cod.htm CoD Forums: http://dasud.proboards7.com/ Feedback is welcomed. ------------------------- Game Information ------------------------- Champions of Durance is a new AoS geared toward high level AoS players. It features unique gameplay that rewards players with strategy, aim (most abilities require you to aim, rather than the norm autoaim abilities), technique, and teamwork. Heroes are created to be balanced, yet powerful, and specialized in their roles, with attention made that they never become obsolete. Attack the foe with multiple viable strategies, create user towers to boost your army's potential, passive towers to increase your team's power, or purchase items to increase your personal strength, but every strategy has a counter that can be overcome. Gameplay aspects include: - No heroes that are useless early game then become godly late game (or vice versa). Anything has a counter. Intelligent purchasing of items will keep your hero viable all game long. - Skill based spells and abilities. If you're looking for auto-aim storm bolts and godly passives, this is not the map for you. Almost all of the hard hitting spells require prediction and aiming, adding both a new level of skillful play, and adding an interesting psychological factor, which reduces instances of "heroes standing on opposite sides of creeps pretty much ignoring each other while they farm/level up". - Team-oriented and objective based teamplay. As you progress in the game, knocking out objectives will increase the power of the entire team as a whole. - Improved hero kill reward system. As players kill other players and accumulate items, their difficulty factor, or bounty, increases, giving any players that are able to kill them greater rewards. The player who loads himself up with too many items and foolishly dies has actually become a target of opportunity that an entire team will want to go after, rather than something everybody wants to avoid. - Multiple VIABLE methods to achieve victory. Actions such as farming, hero killing, seiging, etc. all increase your personal wealth and that can be used to make the team stronger. Your team can spend its resources on powerful items, or build up its base to create stronger pushes, or build structures that benefit the entire team as a whole. Whether a team wishes to focus on strong pushes, or slaughtering the other team, all styles of play have a role. - Almost every hero skill has been elaborately triggered by a real life software developer. Items come with many different effects bound to them (currently the most powerful item in the game carries over 11 effects!) - A genuine learning curve that actually gives the player an opportunity to improve in skill, rather than handing him kills with no effort. - Heroes are not "carbon copies" of each other, and strengths and weaknesses are emphasized for each individual hero. Agility heroes are fast and good shock troopers, strength heroes are great at front line operations, and mages are frail but pack some very powerful nukes. Some of the heroes you can choose include: * Cut a bloody swath through the competition in preparation for the final curtain killing blow as the Executioner * Master the creation of robotic structures, powerful automatons, and itemcraft as the Engineer * Create defensive structres, stop any push, and be the man of the hour on defense as the Architect * Cackle with insane glee as your mental power pummels your foes to a bloody pulp as the Psionicist * Summon undead, channel malignant spirits, and create horrific walls of bone as the Necromancer * Set the land ablaze with the impressive flame of the Pyromanic-Depressive * Punish evil, smite foes, and avenge wrongdoings against your allies as the Paladin * Turn enemy troops traitorous, enforce strict pacifism, and when all else fails, CLUB STUFF as the Friendly Giant * Summon disgusting tentacled beasts, and blight your foes with poison and acid as the Sewer Dweller * Create devious traps and mines then throw your trusty dragnet to pull your enemy into their death as the Forest Troll Trapper * Swiftly dodge the assaults of enemy mages, deliver bone crushing combos, and uppercut your foes into the sky as the Martial Artist * Heal your allies, lay down powerful prayers, and pass the collection plate around as the Cleric * Summon all manner of nasty creatures and create items seemingly out of thin air as the Dark Conjurer * Impede enemy movements with tranquilizing arrows, snipe far off foes with sonic arrows, and never be surprised by an enemy ambush as the Archer * Nauseate your opponents with your horrific stench, then fart on them and slam your enormous rotting bulk on top of their unwitting heads as the Odiferous Cadaver * Create powerful magnetic tempests, unleash the fury of the thundergod, and enhance your allie's weaponry as the Stormreaver Electrolyte * Throw your opponents overboard with a variety of aqueous attacks, then seal the deal with an impressive Armada strike as the Sea Captain * Tear your opponents asunder with unholy power, and rot their pathetic defenses away as the Anti-Paladin
There are no comments yet. Be the first!