Conflict of Kingdoms

This game plays much like an AOS/DOTA however it is my attempt to completely recreate the series in the highest quality possible.

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This game plays much like an AOS/DOTA however it is my attempt to completely recreate the series in the highest quality possible.

First off, heroes can pick their abilties rather than having them assigned to a particular hero. In this way, with 100 abilities, there are over 1,000 custom variations of heroes. Besides picking abilities, there are two methods of play to have abilities selected at random, or a mode where you must select your enemies abilties.

Secondly, it is a point based game where heroes can capture towns and enemy army camps. There are four towns on the map and when heroes capture any of them they recieve a fountain of restoration there, vision of that area and a teleport back to your castle. If you control either both eastern cities or both western cities, kingdoms recieve a bonus of 5 gold per 5 seconds and a special merchant who sells powerful items.

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INSTALLATION

To play the game, extract the map file (.w3x) to your C:\...\Warcraft III\Maps\Downloads folder
	i) Host it online
	ii) Play on LAN with friends

GAME INFO

This game plays much like an AOS/DOTA however it is my attempt to completely recreate the series in the highest quality
possible. 

First off, heroes can pick their abilties rather than having them assigned to a particular hero. In this way, with 100 
abilities, there are over 1,000 custom variations of heroes. Besides picking abilities, there are two methods of play 
to have abilities selected at random, or a mode where you must select your enemies abilties. 

Secondly, it is a point based game where heroes can capture towns and enemy army camps. There are four towns on the map
and when heroes capture any of them they recieve a fountain of restoration there, vision of that area and a teleport
back to your castle. If you control either both eastern cities or both western cities, kingdoms recieve a bonus of 5
gold per 5 seconds and a special merchant who sells powerful items.

These two major differences beside a lot of small changes that make the game more solid to play (for example, when a 
hero leaves you can take full control of them and you recieve their gold plus their gold they would have recieved
every 5 seconds, or 4 full shops for upgraded items) will hopefully make this one of the most pleasurable AOS/DOTA
experiences. More specific game info can be found in game in the QUEST menu.

FUTURE ADDITIONS

New game types, new abilities, new heroes, custom sounds skins and possibly new models. So keep updated!

VERSION CHANGES

Beta 0.28
- Phase Control/Time Manipulation fixed but you can't have them with Terra Smash/Terra Stomp
- Fixed bug with Forsaken Hunter losing Corrosive Touch on death
- Strength attribute now gives 20 health instead of 25
- An extra footman now spawns in the north & south pathes
- Creeps that were entering the castle through the middle now don't run in past the towers
- Castle creeps taken with scepter of mastery no longer take orders from game
- Certain items that weren't working under some situations now include text on how to make them work
- Guardian Hunter now recieves intelligence and strength attributes evenly as intended
- Changed missile art for Guardian Warlock
- Ice Storm/Fire Storm now don't do damage to friendly units
- Rebirth/Malicous Will cooldowns decreased 60 seconds
- Finger of Death/Touch of Purification damage uped 100
- Luminous Buffer now has 4 charges with no cooldown (restores only 750 health)
- Orb cooldowns reduced to 1
- Rimeruin now shows command aura on holder

Beta 0.27
- Fixed bug where new guardian heroes couldn't capture towns
- Can only summon 3 Serpent Guardians/Cobra Sentinels at a time

Beta 0.26
- Added new heroes: Hunters, Warlocks and Templars
- Fixed bug where heroes owned by players who left gain more than one ability on level up abilities
- Made another attempt at fixing few abilities that don't level up correctly
- Creeps that turn around while in castle will now turn back quicker
- Changed requirements for Rimeruin to prevent it being built when trying to build Icemourne
- Fixed bug with Red Fang doing cleaving attack to friendly units
- Artic Armor duration maxed out to 300 seconds
- Flare Gun requirements changed to not include Crystal Ball
- Enchanted Night Scope duration doubled
- Flashfire Landmine life regen increased to compensate for last update
- Staff or Reposition now gives intelligence as stated
- Stone of Chaos AOE and cooldown increased
- Takes 2/3 less time to build towers
- Reduced Entangling Roots/Freeze durations drastically
- Divine Protection/Dark Guard durations and cooldowns doubled
- Finger of Death/Touch of Purification range uped
- Illusions now get attack bonuses
- Fixed Unholy Frenzy/Passion of Justice typo level 3
- Immolation/Assimilation AOE's increased

Beta 0.25
- Fixed bug with some abilities not leveling up correctly

Beta 0.24
- Abilities added: Banish/Exile and Divine Protection/Dark Guard
- Player's don't have to type \u to upgrade items anymore
- Decreased period of time when creeps spawn
- Player's now have 2 minutes to do a repick up from 1
- Dark Green can repick abilities on random now
- Increased maximum cap for unit movement rates to 800 from 400
- Soulstealer steals 50% life now up from 25%
- Heart of Kingdom now has true sight and spell immunity
- Entangling Roots/Freeze last longer
- Far Sight/Clairvoyance last longer
- Cry of Nature/Wrath of Dead send twice as many units on cast
- Rebirth/Malicious Will cooldowns uped by 2 minutes
- Passion for Justice/Unholy Frenzy attack bonuses increased significantly
- Rain of the Heavens/Fall of Darkness damages reduced again
- Immolation/Assimilation do more damage and cost less mana per second
- Element purchase cooldowns reduced to 0
- Bolt of Might/Crippiling Dagger do less damage
- Phase Control/Time Manipulation durations fixed
- Redmail and Cloak of Flames do more immolation damage, Redmail has +2 more armor
- Ring of Endurance now gives 6 hp per second and 125% mana regeneration
- Hex/Curse duration times increased minutely
- Serpent Guardians/Cobra Sentinels attack twice as fast\
- Raise Dead/Assemble Spirits units have more health, cost less mana and have lower cooldowns
- Acid Spray/Earth Torrent do a bit more damage
- Forked Lightning/Cleft Flame do more damage
- Ice Storm/Fire Strom do more damage
- Inferno/Moon Strike do significantly more damage
- Fixed typo: when castles under siege
- Fixed typo: cleanse
- Fixed typo: moonshiver requirements
- Fixed typo: Phase Control/Time Manipulation information 
- Fixed typo: Doesn't say a capture has been paued more than once anymore

Beta 0.23
- Fixed big bug: some abilities weren't leveling up on random selection mode
- Fall of the Heavens/Fall of Darkness do less damage
- Fixed Summon Water Elements/Fire Elementals typo
- Made Linked Embrace/Death Cry more powerful

Beta 0.22
- Fixed it so blue can use their ultimate (typos..)
- Made it so priests of rebirth don't attack
- Amulet of Enchantment now has mana regeneration
- Takes more wood to repair towers
- Hopefully fixed bug when players die while capturing/pausing and still do when dead
- Vampiric Stike/Verve Strike are a bit more powerful

Beta 0.21
- Fixed error when players leave and abilities not learned can be seen.
- Fixed error in random selection when players leave before their hero is selected they aren't given random abilities
- Fixed permanent invisibility bug, now shows hero when they attack
- Nurfed Inner Vigilance and Rapid Knives a bit
- Added new abilities Command Aura and Destruction Aura

CONTACT

Created by Tyler Blank AKA: LucidSnake

Please contact me about bug/suggestions/comments at lucidsnake@yahoo.com
Or visit the official website for the latest info http://www.missouri.edu/~tnb324/cok

BUGS I'M AWARE OF

1) Level 4 Reincarnate bug with luminous buffer

2) Bounty/Alchemy - gold gained comes up at the same time as regular bounty

3) When unit is teleported on, they are stationary and not given orders

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LucidSnake


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Registered 28th January 2005

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