Crabs.

Venture into "crablike" lake to get hold of it's famous YUMMY crabs. but make sure the opposition dies before they do what you came here...

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Venture into "crablike" lake to get hold of it's famous YUMMY crabs. but make sure the opposition dies before they do what you came here for. well, there isn't much sense calling the lake crablike if it dosen't even have red water, so slaughter your way for this goal just as well!

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Download 'crabs._1.1.zip' (121KB)

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map name: crabs. (with the dot)
game modes: 1Vs1 modified melle. requiers TFT.

short description:
Venture into "crablike" lake to get hold of it's famous YUMMY crabs. but make sure the opposition dies before they do what you came here for.
well, there isn't much sense calling the lake crablike if it dosen't even have red water, so slaughter your way for this goal just as well!

on a more serious note: here are some features:
- nonstop action, as creeps spread all over the map rather in clumps.
- two customized mercenary shops that could turn the tide of the war if you manage to get there first.
- loads of free bonuses like stat-tomes and resources lay hidden across the lake.
- rare items you can't find in any shop, like the spell book (stock) and the undead spear (custom-made).
- longer gameplay as trees hold 55-60 hit points rather than 50. also plenty of gold to go around.
- lagless starting policy: a short cinematic makes sure all of the players start without lag.
- major sub-bosses in the border beetween P1 and P2 like the naga witch, the necrolord, and the goblin bros.

*** please come back to the site and review it there. it would only help spread the map if you really liked it! ***

to install: unpack crabs..w3x from the zip to anywhere on "maps" folder where you installed warcraft 3 TFT, that includes subfolders.
got feedback? email me on XJ7OOT@WALLA.CO.IL note: caps aren't neccecery.


---VERY IMPORTANT---
it has come to my attantion that playing this map with AI as your opposision won't work good! the map's status isn't considered melle by the AI so it will not leave it's base far, and probably won't attack your forces. I cannot fix this as i need to import new custom AI and i dont know how. this rule works as well on any other modified melle without custom AI.
---VERY IMPORTANT---

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XJ700T


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Registered 5th August 2004

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