Fight it out with hundreds of thousands of possible heroes! Choose from an array of custom skills to defeat both the other team and a series of enemy bosses, and fight it out in a Arena or CTF setting!
Features: --Fully customizable heroes (choosing model, and 4 abilities) --Upgrade your hand-picked skills as if they are your normal skills. --use Item recipes to make the ultimate item combination --Balanced so that careful play can make any combination a success
1.6 Changes -Elementals no longer cause server splits -As a side effect of this, Elemental Bounty has been generally reduced -Evasion % reduced -Evasion % on Combat Master reduced somewhat to keep it in line with the new evasion % -Magic Barrage cooldown increased -Fire Ward now causes longer small burn damage. Targets with the burn buff can't be retargeted by the ward, so the overall effectiveness is reduced somewhat -All sell values now reflect the exact value of the needed items -Charm Necklace can now be created again -Cloak of the Unseen now has an evasion bonus instead of giving a vampiric attack -Rod of Might cost increased slightly -Magus Cloak cost decreased slightly 1.5 -Several Bug fixes, cleaning up final playability issues -Balance changes make intelligence heroes abilities do more damage in general -HP/MP per stat point lowered -Ranger slightly slower and less powerful Changelog Ver. 1.4(e) New Content -9 New 'Elemental' Weapons! -4 New 'Set items' for more power -All item recipes now have individual icons Ability Balance Changes -Endurance Aura bonus reduced -Spiked Armor (damage return reduced) -Reincarnation (cooldown increase) -Wind Walk (duration decrease) -Minor Item balancing New Gameplay Balance -Ragnarok quest enemies are now invulnerable until you reach them -Duels are now fought between even teams even if players leave -Ultimate skillpoint bug fixed -Dynamic Handicap added: -8% exp per level above average, +5% per level below average
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