DotA stands for “Defense of the Ancients”, it's a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique.
The map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team
See the readme for a complete list of changes/fixes.
6.31 Changelog: =============== * Morphling remake. * Recoded Grow to not refresh cooldowns. * Improved the top left Scourge terrain to make things a bit more fair for the Scourge side. * Mac disconnect bug fixed (as far as i can tell from my limited mac testers). * New Trigger prevents Furion or Ignis from teleporting into the base if no allied creeps are there. * Leavers' gold is now properly distributed throughout the game as they gain gold. * Smokescreen duration decreased from 7 seconds to 6 seconds. * Paralyzing casks now deals damage to creeps. * Headshot doesn't work on allied units. * Reduced the Dual Breath's range to match the animation, mana cost increased. * Witchdoctor's attack animation improved. * Bounty Hunter wind walk damage and mana cost improved. * Mask of Madness recipe cost reduced by 50 gold. * Tossed unit takes less damage now, but damage improves with Grow when it is an enemy (thanks Mare05). * Arcane Orb's damage type is now magical (a nerf). * Eul's Cyclone duration from 5 to 4 seconds. * Last word AOE from 500/600/700/800 to a constant 700. * Scepter can now be made by anyone, but only improves the ultimates of the ones listed. * Assassinate level 3 cooldown from 5 seconds to 10 seconds. * Split Earth casting range increased from 525 to 650. * Viper's Poison Attack manacost reduced from 30 to 20. * Necro'lic's Level 3 Revenants are now spell immune. * Leviathan's Ravage from 250/350/500 to 200/300/400 damage and duration buffed from 1/1/1 to 1.4/1.8/2.2 seconds. * Slithereen Crush area increased by 50. * Nightstalker's Base Attack Cooldown improved to 1.7 like most other heroes. Small armor boost as well. * Greater Hawk's Truesight is removed, but it gains Permanent Invisibility. * Hand of God's cooldown from 70 to 120 seconds. Manacost from 150/200/250 to 200/300/400. * Aegis is now undroppable (this is probably temporary while a chargeless version is thought out) * Fixed a rare bear item drop bug. * Fixed a minor bug with Wild Axes that causes Rexxar to become slowed if they hit a unit with Frost Armor. * Fixed a bug that allowed you to get two heroes by repicking during astral imprisonment * Fixed a -sc pathing issue * Fixed a minor bug with obs mode. * Fixed a Spirit Breaker bug with charge of Darkness movespeed in -dm. * Diabolic Edict no longer causes its caster to take return damage or get slowed from Frost Armor. * Fixed a Timewalk error when trying to timewalk into Blackhole. * Fixed various range neutral creep camp abuses. * Fixed a bug with Lothar's Edge that did "50!" text after breaking Windwalk. * Fixed an observer mode bug, the old missle through fog vision. * Fixed a bug with Astral Imprisonment where the int drain doesn't get restored if the unit is dead 60 seconds after cast. * Fixed a minor Haunt target buff bug. * Fixed a bug with a fast "swaphero and repick" combination that allowed you to have two heroes. * Fixed the damage area on Sanity's Eclipse. It was a constant 325, unlike the effect and tooltip aoe. * Divine Rapier recipe now costs 2 lumber instead of just 1. Install to: C:\Program Files\Warcraft III\Maps\Download
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