Here we have the latest and greatest release for all of the DoTA fans! Once again, improvements have been made to the incredibly popular 'DoTA Allstars' map, and we have it here, available to you! This version comes complete with a serious optimization and some bug fixes.
DotA stands for “Defense of the Ancients”, it's a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique.
This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team.
- Some of the changes in this version include:
- Vastly increased Eyes in the Forest cast range
- Improved Vladmir's Offering recipe tooltip
- Changed Shadow Word damage type to Magical from Pure but adjusted the damage so it remains the same (unless you have extra magic resistance).
- Bloodstone now gives you bonus health and mana regeneration for each charge it has on it
- Improved cast range on Lightning Grapple
- Added an extra bounce to Scepter upgraded Chain Frost
- Some of the fixes in this version include:
- Fixed minor display glitch with -di
- Fixed Overgrowth to work on units in fog
- Fixed various Flying Courier tooltip errors
- Fixed -unstuck bug at the end of the game
- Fixed Lightning Storm tooltip
- Fixed some bugs with the display names of the courier killer
- Fixed various minor leaks
Refer to the readme for the complete changelog.
6.45 Changelog: ================ * Recoded Avatar on Black King Bar to fix various engine bugs (control loss, model glitches, etc) * Fixed Lightning Storm tooltip * Increased Barrier cooldown * Improved cast range on Lightning Grapple * Surge no longer purges target * Increased Laser mana cost from 95/110/120/145 to 95/120/145/170 * Rebalanced Refraction * Reduced the slow effect on Dirge's Plague * Remade Pit Lord's ultimate * Fixed Death Timer showing up after game is over * Nightstalker's Crippling Fear now has a minor effect during the day * Added an extra bounce to Scepter upgraded Chain Frost * Lowered Meld mana cost * Increased Templar's base attack range by 10 * Increased Refraction cooldown a little * Fixed minor display glitch with -di * Reduced Primal Split manacost from 150/225/320 to 125/175/225 and increased duration from 15 seconds to 15/20/25 * Improved Acid Spray AOE and Cast Range by 75 * Increased Drow's Silence AOE from 250 to 275 * Added new icon for Storm (148340) * Improved Dragon Knight's Agility base and growth * Lowered Overgrowth mana cost from 200/250/300 to 150/175/200 * Fixed Overgrowth to work on units in fog * Changed Vengeful Spirit's Terror hotkey to E * Improved Nightstalker cast animation time * Fixed the canceling of Clarity Potion bug on Death Pulse * Scroll of Town Portal can now target the World Tree/Throne * Improved Sniper's Agility growth a bit * Changed level 3 Chemical Rage Base Attack Cooldown from 1.25 to 1.20 * Improved Frost Armor * Issues with droppable BKB resolved, it can now be dropped * Reduced mana cost on Death Pact slightly * Rebalanced Voodoo Restoration * Fixed -unstuck bug at the end of the game * Fixed some bugs with the display names of the courier killer * Improved Vladmir's Offering recipe tooltip * Fixed various Flying Courier tooltip errors * Increased Vulture model size a bit * Fixed Shadow Priest appearing in allstr and allagi * Vastly increased Eyes in the Forest cast range * Fixed the heal on Dirge's Zombies from canceling Clarity Potion * Fixed various terrain glitches * Changed Shadow Word damage type to Magical from Pure but adjusted the damage so it remains the same (unless you have extra magic resistance). The overall dps hasn't changed much, only its mechanics with different bonus resistances. * Added code to prevent Couriers with invulnerability shield from entering enemy fountain areas to steal items * Rewrote Smoke Screen to fix various minor visual glitches * The time hero left at is now shown in -ma (146489) * Fixed Ring of Basilius tooltip when you change its operating mode * Fixed Stygian Desolator buff icon * Changed Raise Revenant icon * Added Victory Animations for units at the end of the game (150018) * Clarified Gravekeeper's Cloak tooltip * Rewrote Battle Hunger to fix an engine buff conflict with Gush and Hunger at same time * Fixed various minor leaks * Prioritized 2xror over roh in if you have all 3 in your inventory when creating Hood of Defiance so it doesn't use up your RoH * Improved Living Armor a bit * Fixed various other tooltip errors * Clarified Eclipse tooltip * Changed the Rock Golems that spawn in pairs (the ones that aren't in the ancient spawn points) to non-ancient type * Fixed Sange and Yasha Maim buff icon * Added new icons for Aftershock, Plague Wards, Overload and Grapple (thanks snork,Faust-,^SnakeZer0,1Raven and eva00r) * Removed the dispell effect from Overload (too many undesired effects from both sides to be passively occuring) * Bloodstone now gives you bonus health and mana regeneration for each charge it has on it * Added new command -hideheronames to disable the new hero name display in chat functionaly. This is useful when you are trying to squelch someone and bnet won't let you.
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