DotA Big Game Hunters

-A LOT of bug fixes, hero and item balances, a few new/modified heroes for each race. -Many things have been made to improve game speed (a...

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-A LOT of bug fixes, hero and item balances, a few new/modified heroes for each race. -Many things have been made to improve game speed (as many people said it was too slow - hope it is not too fast now). -A total never seen before skill selection system. What is this? Each Hero has 5 possible skills to learn, 4 normal skills and an ultimate. For example, Space Orc Dominator: Healing Spray, Paralize, Maelstrom, Liquid Fire + Nuclear Strike. The Hero can possess only 3/4 normal skills, with his ultimate always available. *How does this make sense? Simple, a Hero is no longer skill-limited like before. He has a wide variety of choices, a skilled player needs to combo skills for the best strategy against the opponents. More, a single Hero can be reused without getting bored of the skills (there is always one skill you can not learn!). On this point only, it makes this map superior to any other map!

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Readme
 Updated version: DotA Big Game Hunters 2.0

Again, this is the author's information, PLEASE type it correct for me:
-nickname: ArcanisteR
-email: archigema@hotmail.com

What is new:
-A LOT of bug fixes, hero and item balances, a few new/modified heroes for
each race.
-Many things have been made to improve game speed (as many people said it
was too slow - hope it is not too fast now).
-A total never seen before skill selection system. What is this? Each Hero
has 5 possible skills to learn, 4 normal skills and an ultimate. For
example, Space Orc Dominator: Healing Spray, Paralize, Maelstrom, Liquid
Fire + Nuclear Strike<ultimate>. The Hero can possess only 3/4 normal
skills, with his ultimate always available.
*How does this make sense? Simple, a Hero is no longer skill-limited like
before. He has a wide variety of choices, a skilled player needs to combo
skills for the best strategy against the opponents. More, a single Hero can
be reused without getting bored of the skills (there is always one skill you
can not learn!). On this point only, it makes this map superior to any other
map! <Importantly, I do not try to overlap skills. There are about 220
different hero abilities for about 46 heroes)
*Some other minor improvements to terrain, units, and I have also added a
number of interesting mercenary creeps for recruitment.

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ArchanisteR


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Registered 7th August 2004

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