Dwarven Doodad Pack

This pack contains 35 Dwarven-related models. The creators of these are Rondo, Makuza, Bloodslaugher, DiscreetMan. Credits should a...

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File Description

This pack contains 35 Dwarven-related models. The creators of these are Rondo, Makuza, Bloodslaugher, DiscreetMan. Credits should always be given to the creator of the model(s) you will use in your map.

Refer to the readme for installation instructions.

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Readme
Dwarven Doodad Pack

Description:
This pack contains 35 Dwarven-related models. The creators of those are Rondo, Makuza, Bloodslaugher, DiscreetMan. Credits should be given to the creator of the model(s) you will use in your map.

Installation

BLOODSLAUGHER
Model 1: Dwarf Statue
* Import "Dwarfstatue.mdx" and "stone.blp" into your map using the import manager.
* Remove the "war3mapImported\" from the "Stone.blp" path
Model 2: Table and Corpse on chair
* Import "TablenChairCorpse.mdx" into your map using the import manager.

DISCREET MAN
Model 1: Dwarfen Hammer
* Import "Dwarfenhammer.mdx" and "Hammer.blp" into your map using the import manager.
* Remove the "war3mapImported\" from the "Hammer.blp" path.
Model 2, 3 and 4: Cemetery wall
* Import "Friedhofmauern1.mdx" (and/or the second and third one) into your map using the import manager.

MAKUZA
Model 1: Anvil
* Import "Anvil.mdx" into your map using the import manager.
Model 2: Bed
* Import "Bed.mdx" into your map using the import manager.
Model 3: Furrack
* Import "Furrack.mdx" into your map using the import manager.
Model 4: Track
* Import "Gleis.mdx" into your map using the import manager.
Model 5: Menhir
* Import "Menhir.mdx" into your map using the import manager.
Model 6: Miner.mdx"
* Import "Miner.mdx" into your map using the import manager.
Model 7: Sarcophage
* Import "Sarg.mdx" into your map using the import manager.
Model 8: Dwarven Statue
* Import "StatueMK.mdx" into your map using the import manager.
Model 9: SteamTankWreck
* Import "SteamTankWreck.mdx" into your map using the import manager.
Model 10: Stonesign
* Import "Stonesign.mdx" into your map using the import manager.

RONDO
Model 1: Axe
* Import "axt.mdx" and "axt.blp"
* Remove the "war3mapImported\" from the "act.blp" path.
Model 2: Brewery
* Import "brauerei.mdx" and "brauerei.blp"
* Remove the "war3mapImported\" from the "brauerei.blp" path.
Model 3: Beer Barrel (3 different barrels)
* Import "fassbier.mdx" (and/or  fassdeckel.mdx and/or fassleer.mdx) and "Holz.blp"
* Remove the "war3mapImported\" from the "Holz.blp" path
Model 4: Dwarvenhouse
* Import "garage.mdx" and "minentor.blp"
* Remove the "war3mapImported\" from the "minentor.blp" path.
Model 5: Miner
* Import "Miner.mdx (and/or the second and third one), and "dwarfarmor.blp"
* Remove the "war3mapImported\" from the "dwarfarmor.blp".
Model 6: Rifleman
* Import "Rifleman.mdx" and "rifleman_portrait" (and/or Rifleman2.mdx + rifleman_portrait2.mdx) and "Rifleman.blp"
Model 7: Pechkessel
* Import "pechkessel.mdx", "pechkessel.blp" and "white.blp"
* Remove the "war3mapImported\" from both the blp's
Model 8: Torbogen
* Import "Torbogen.mdx" and "Torbogen.blp"
* Remove the "war3mapImported\" from "Torbogen.blp"
Model 9: Weaponrack
* Import "Waffenschrank.mdx"

It is possible that for the "zwerg.mdx" models, rifleman and miner models, "dwarfarmor.blp" AND "Rifleman.blp" are required.

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