Island Gold Rush

For those of you who have not seen this map before, here's the basic premise:

It is intended as a 4 player FFA game, although 2 vs 2 can...

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For those of you who have not seen this map before, here's the basic premise:

It is intended as a 4 player FFA game, although 2 vs 2 can work as well. Each base has one gold mine and one expansion. There is an additional gold mine in the center of the map with a large stock pile of gold which turns it into a 'King of the Central Gold Mine' style game. As a result there can be some pretty nasty skirmishes involving all four players in the middle of the map.

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Changes to the Map:
-I nuked the creep beast master in the middle of the map. He is gone. He no longer exists. I apologize to everyone who had to put up with him in the first release. As of now, the middle is now unguarded which I think makes for a more suspenseful game.
-Players may now venture into the shallows of the river, giving them an alternate route to another base. However, it is narrow, making it hard to stage a full assault via this route. This is intentional.
-There are now two taverns in the middle (two, to assure equal access from every base). This is why the middle is now unguarded.
-Goblin Merchants for each base.
-An expansion to each base.
-A mercenary camp at each expansion.
-Additional creep camps.

Feed Back for this Update:
-I am mainly looking for aesthetic improvements to this map. Any suggestions on how to improve appropriate use of doodads, terrain variation, and hills would be appreciated.
-In addition to that, if you feel there are too many neutral buildings, let me know which ones you think are appropriate to the map, and which ones you think I should take out.
-One thing that I am concerned about is that the expansions may seem too contrived. If it seems this way to you, let me know how I can change that.
-Also, I personally do not like the mercenary camps right next to each other, because it makes that area of the map look jumbled. Let me know if you have an idea for better placement.
-And, as always, any other suggestions you have for the map are welcome.

I appreciate the feedback

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Foolhardy


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Registered 13th March 2006

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